diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/BehaviorScript.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 1 | ||||
-rw-r--r-- | src/crepe/api/GameObject.cpp | 10 | ||||
-rw-r--r-- | src/crepe/api/GameObject.h | 8 | ||||
-rw-r--r-- | src/crepe/api/GameObject.hpp | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 62 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 32 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.hpp | 8 |
8 files changed, 43 insertions, 84 deletions
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index d22afdf..af7572c 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -10,6 +10,6 @@ BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator) template <> BehaviorScript & GameObject::add_component<BehaviorScript>() { - ComponentManager & mgr = this->component_manager; - return mgr.add_component<BehaviorScript>(this->id, mgr.mediator); + ComponentManager & mgr = this->mediator.component_manager; + return mgr.add_component<BehaviorScript>(this->id, this->mediator); } diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 3909b96..02d588a 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -9,6 +9,7 @@ namespace crepe { class ScriptSystem; +class Mediator; class ComponentManager; class Script; diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 9ef4682..ea9c425 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -7,20 +7,20 @@ using namespace crepe; using namespace std; -GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, +GameObject::GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, const std::string & tag, const vec2 & position, double rotation, double scale) : id(id), - component_manager(component_manager) { + mediator(mediator) { // Add Transform and Metadata components - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; mgr.add_component<Transform>(this->id, position, rotation, scale); mgr.add_component<Metadata>(this->id, name, tag); } void GameObject::set_parent(const GameObject & parent) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; // Set parent on own Metadata component RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id); @@ -32,7 +32,7 @@ void GameObject::set_parent(const GameObject & parent) { } void GameObject::set_persistent(bool persistent) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; mgr.set_persistent(this->id, persistent); } diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index ff80f49..a311c21 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -6,7 +6,7 @@ namespace crepe { -class ComponentManager; +class Mediator; /** * \brief Represents a GameObject @@ -20,7 +20,7 @@ private: * This constructor creates a new GameObject. It creates a new Transform and Metadata * component and adds them to the ComponentManager. * - * \param component_manager Reference to component_manager + * \param mediator Reference to mediator * \param id The id of the GameObject * \param name The name of the GameObject * \param tag The tag of the GameObject @@ -28,7 +28,7 @@ private: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(ComponentManager & component_manager, game_object_id_t id, + GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, const std::string & tag, const vec2 & position, double rotation, double scale); //! ComponentManager instances GameObject @@ -73,7 +73,7 @@ public: const game_object_id_t id; protected: - ComponentManager & component_manager; + Mediator & mediator; }; } // namespace crepe diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index a6b45b0..69f7d73 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -8,7 +8,7 @@ namespace crepe { template <typename T, typename... Args> T & GameObject::add_component(Args &&... args) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; return mgr.add_component<T>(this->id, std::forward<Args>(args)...); } diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 1f0ba72..3511bca 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -7,7 +7,7 @@ #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" -#include "manager/EventManager.h" +#include "../system/EventSystem.h" #include "LoopManager.h" @@ -15,34 +15,43 @@ using namespace crepe; using namespace std; LoopManager::LoopManager() { - this->load_system<AnimatorSystem>(); + this->load_system<ScriptSystem>(); + this->load_system<AISystem>(); + this->load_system<PhysicsSystem>(); this->load_system<CollisionSystem>(); + this->load_system<AnimatorSystem>(); this->load_system<ParticleSystem>(); - this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); - this->load_system<ScriptSystem>(); this->load_system<InputSystem>(); + this->load_system<EventSystem>(); this->load_system<AudioSystem>(); - this->load_system<AISystem>(); } -void LoopManager::process_input() { this->get_system<InputSystem>().update(); } - void LoopManager::start() { this->setup(); this->loop(); } -void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { - // TODO: retrieve EventManager from direct member after singleton refactor - EventManager & ev = this->mediator.event_manager; - ev.dispatch_events(); - this->get_system<ScriptSystem>().update(); - this->get_system<AISystem>().update(); - this->get_system<PhysicsSystem>().update(); - this->get_system<CollisionSystem>().update(); - this->get_system<AudioSystem>().update(); + for (auto & [type, system] : this->systems) { + if (!system->active) continue; + system->fixed_update(); + } +} + +void LoopManager::frame_update() { + for (auto & [type, system] : this->systems) { + if (!system->active) continue; + system->frame_update(); + } +} + +void LoopManager::setup() { + LoopTimer & timer = this->loop_timer; + this->game_running = true; + this->scene_manager.load_next_scene(); + timer.start(); + timer.set_fps(200); } void LoopManager::loop() { @@ -53,31 +62,12 @@ void LoopManager::loop() { timer.update(); while (timer.get_lag() >= timer.get_fixed_delta_time()) { - this->process_input(); this->fixed_update(); timer.advance_fixed_update(); } - this->update(); - this->render(); - + this->frame_update(); timer.enforce_frame_rate(); } } -void LoopManager::setup() { - LoopTimer & timer = this->loop_timer; - this->game_running = true; - this->scene_manager.load_next_scene(); - timer.start(); - timer.set_fps(200); -} - -void LoopManager::render() { - if (!this->game_running) return; - - this->get_system<AnimatorSystem>().update(); - this->get_system<RenderSystem>().update(); -} - -void LoopManager::update() {} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 1bafa56..28aa423 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -1,7 +1,5 @@ #pragma once -#include <memory> - #include "../facade/SDLContext.h" #include "../manager/ComponentManager.h" #include "../manager/ResourceManager.h" @@ -47,25 +45,11 @@ private: void loop(); /** - * \brief Function for handling input-related system calls. - * - * Processes user inputs from keyboard and mouse. - */ - void process_input(); - - /** * \brief Per-frame update. * * Updates the game state based on the elapsed time since the last frame. */ - void update(); - - /** - * \brief Late update which is called after update(). - * - * This function can be used for final adjustments before rendering. - */ - void late_update(); + void frame_update(); /** * \brief Fixed update executed at a fixed rate. @@ -74,20 +58,6 @@ private: */ void fixed_update(); - /** - * \brief Set game running variable - * - * \param running running (false = game shutdown, true = game running) - */ - void set_running(bool running); - - /** - * \brief Function for executing render-related systems. - * - * Renders the current state of the game to the screen. - */ - void render(); - bool game_running = false; private: diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp index 266758a..627b281 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/api/LoopManager.hpp @@ -1,11 +1,10 @@ #pragma once +#include <memory> #include <cassert> #include <format> -#include <memory> #include "../system/System.h" - #include "LoopManager.h" namespace crepe { @@ -18,8 +17,7 @@ void LoopManager::add_scene() { template <class T> T & LoopManager::get_system() { using namespace std; - static_assert(is_base_of<System, T>::value, - "get_system must recieve a derivative class of System"); + static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System"); const type_info & type = typeid(T); if (!this->systems.contains(type)) @@ -36,7 +34,7 @@ template <class T> void LoopManager::load_system() { using namespace std; static_assert(is_base_of<System, T>::value, - "load_system must recieve a derivative class of System"); + "load_system must recieve a derivative class of System"); const type_info & type = typeid(T); if (this->systems.contains(type)) |