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-rw-r--r--src/crepe/api/Event.h10
-rw-r--r--src/crepe/api/Script.cpp6
-rw-r--r--src/crepe/api/Script.h4
3 files changed, 10 insertions, 10 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 4e57b45..73bf461 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -39,7 +39,7 @@ public:
*/
class MousePressEvent : public Event {
public:
- //! mouse position in game units
+ //! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
//! The mouse button that was pressed.
@@ -51,7 +51,7 @@ public:
*/
class MouseClickEvent : public Event {
public:
- //! mouse position in game units
+ //! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
//! The mouse button that was clicked.
@@ -63,7 +63,7 @@ public:
*/
class MouseReleaseEvent : public Event {
public:
- //! mouse position in game units
+ //! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
//! The mouse button that was released.
@@ -75,7 +75,7 @@ public:
*/
class MouseMoveEvent : public Event {
public:
- //! mouse position in game units
+ //! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
//! The change in mouse position relative to the last position (in pixels).
ivec2 mouse_delta = {0, 0};
@@ -86,7 +86,7 @@ public:
*/
class MouseScrollEvent : public Event {
public:
- //! mouse position in game units when the scroll happened.
+ //! mouse position in world coordinates (game units) when the scroll happened.
vec2 mouse_pos = {0, 0};
//! scroll direction (-1 = down, 1 = up)
int scroll_direction = 0;
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 7b56f61..638cca7 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -1,7 +1,7 @@
#include <string>
-#include "../manager/SceneManager.h"
#include "../facade/SDLContext.h"
+#include "../manager/SceneManager.h"
#include "Script.h"
using namespace crepe;
@@ -26,7 +26,7 @@ void Script::set_next_scene(const string & name) {
SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; }
-const keyboard_state_t& Script::get_keyboard_state() const{
- SDLContext& sdl_context = this->mediator->sdl_context;
+const keyboard_state_t & Script::get_keyboard_state() const {
+ SDLContext & sdl_context = this->mediator->sdl_context;
return sdl_context.get_keyboard_state();
}
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 4fbf344..dcecc07 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -2,11 +2,11 @@
#include <vector>
+#include "../api/KeyCodes.h"
#include "../manager/EventManager.h"
#include "../manager/Mediator.h"
#include "../system/CollisionSystem.h"
#include "../types.h"
-#include "../api/KeyCodes.h"
#include "../util/OptionalRef.h"
namespace crepe {
@@ -142,7 +142,7 @@ protected:
* \return current keyboard state map with Keycode as key and bool as value(true = pressed, false = not pressed)
*
*/
- const keyboard_state_t& get_keyboard_state() const;
+ const keyboard_state_t & get_keyboard_state() const;
//! \}
private: