diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..8566d00 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -122,15 +122,8 @@ public: */ float elastisity_coefficient = 0.0; - /** - * \brief Offset of all colliders relative to the object's transform position. - * - * The `offset` defines a positional shift applied to all colliders associated with the object, relative to the object's - * transform position. This allows for the colliders to be placed at a different position than the object's actual - * position, without modifying the object's transform itself. - * - */ - vec2 offset; + //! Enable collision handeling in collision system + bool kinematic_collision = true; /** * \brief Defines the collision layers of a GameObject. |