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-rw-r--r--src/crepe/api/Button.cpp6
-rw-r--r--src/crepe/api/Button.h49
-rw-r--r--src/crepe/api/Event.h12
-rw-r--r--src/crepe/api/LoopManager.h19
-rw-r--r--src/crepe/api/Script.cpp3
-rw-r--r--src/crepe/api/Script.h10
-rw-r--r--src/crepe/api/Sprite.h10
7 files changed, 55 insertions, 54 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index 305922c..40153c9 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,9 +2,7 @@
namespace crepe {
-Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click)
- : UIObject(id, dimensions, offset),
- on_click(on_click) {}
+Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset)
+ : UIObject(id, dimensions, offset) {}
} // namespace crepe
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 08f5dec..d42527e 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -2,11 +2,23 @@
#include <functional>
+#include "Event.h"
#include "UIObject.h"
namespace crepe {
-//! Represents a clickable UI button, derived from the UiObject class.
+/**
+ * \brief Button component.
+ *
+ * This component creates a clickable surface at the transform location with the specified width and height.
+ *
+ * The Button can be used in scripts by subscribing a EventHandler to the following events:
+ * - ButtonPressEvent
+ * - ButtonEnterEvent
+ * - ButtonExitEvent
+ * \see EventManager
+ *
+ */
class Button : public UIObject {
public:
/**
@@ -15,43 +27,22 @@ public:
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
- * \param on_click callback function that will be invoked when the button is clicked.
*/
- Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click);
-
- // TODO: create separate toggle button class
- /**
- * \brief The callback function to be executed when the button is clicked.
- *
- * This function is invoked whenever the button is clicked. It can be set to any
- * function that matches the signature `void()`.
- */
- std::function<void()> on_click = nullptr;
-
+ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
/**
- * \brief Callback function to be executed when the mouse enters the button's boundaries.
+ * \brief Get the maximum number of instances for this component
*
- * This function is triggered when the mouse cursor moves over the button, allowing
- * custom actions like visual effects, highlighting, or sound effects.
+ * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject
+ *
+ * \return 1
*/
- std::function<void()> on_mouse_enter = nullptr;
-
- /**
- * \brief Callback function to be executed when the mouse exits the button's boundaries.
- *
- * This function is triggered when the mouse cursor moves out of the button's area,
- * allowing custom actions like resetting visual effects or playing exit-related effects.
- */
- std::function<void()> on_mouse_exit = nullptr;
+ virtual int get_instances_max() const { return 1; }
private:
- //! friend relation for is_pressed and hover variables
+ //! friend relation hover variable
friend class InputSystem;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;
-
-public:
};
} // namespace crepe
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 73bf461..8e38280 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -3,9 +3,10 @@
#include <string>
-#include "api/KeyCodes.h"
#include "types.h"
+#include "KeyCodes.h"
+
namespace crepe {
/**
@@ -95,15 +96,6 @@ public:
};
/**
- * \brief Event triggered when text is submitted, e.g., from a text input.
- */
-class TextSubmitEvent : public Event {
-public:
- //! The submitted text.
- std::string text = "";
-};
-
-/**
* \brief Event triggered to indicate the application is shutting down.
*/
class ShutDownEvent : public Event {};
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 1d23cbf..124cd3a 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -71,9 +71,19 @@ private:
private:
//! Global context
Mediator mediator;
+ /**
+ * \brief Collection of System instances
+ *
+ * This map holds System instances indexed by the system's class typeid. It is filled in the
+ * constructor of LoopManager using LoopManager::load_system.
+ */
+ std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
//! SDLContext instance
SDLContext sdl_context{mediator};
+ //! Resource manager instance
+ ResourceManager resource_manager{mediator};
+
//! Component manager instance
ComponentManager component_manager{mediator};
//! Scene manager instance
@@ -82,8 +92,6 @@ private:
LoopTimerManager loop_timer{mediator};
//! EventManager instance
EventManager event_manager{mediator};
- //! Resource manager instance
- ResourceManager resource_manager{mediator};
//! Save manager instance
SaveManager save_manager{mediator};
@@ -95,13 +103,6 @@ private:
*/
bool on_shutdown(const ShutDownEvent & e);
/**
- * \brief Collection of System instances
- *
- * This map holds System instances indexed by the system's class typeid. It is filled in the
- * constructor of LoopManager using LoopManager::load_system.
- */
- std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
- /**
* \brief Initialize a system
* \tparam T System type (must be derivative of \c System)
*/
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 583c04f..85016f5 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -26,6 +26,8 @@ void Script::set_next_scene(const string & name) {
SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; }
+LoopTimerManager & Script::get_loop_timer() const { return this->mediator->loop_timer; }
+
const keyboard_state_t & Script::get_keyboard_state() const {
SDLContext & sdl_context = this->mediator->sdl_context;
return sdl_context.get_keyboard_state();
@@ -38,3 +40,4 @@ bool Script::get_key_state(Keycode key) const noexcept {
return false;
}
}
+
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 65306cd..a87af4e 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -4,6 +4,7 @@
#include "../api/KeyCodes.h"
#include "../manager/EventManager.h"
+#include "../manager/LoopTimerManager.h"
#include "../manager/Mediator.h"
#include "../system/CollisionSystem.h"
#include "../types.h"
@@ -47,10 +48,12 @@ protected:
/**
* \brief Script update function (empty by default)
*
+ * \param delta_time Time since last fixed update
+ *
* This function is called during the ScriptSystem::update() routine if the \c BehaviorScript
* component holding this script instance is active.
*/
- virtual void update() {}
+ virtual void update(duration_t delta_time) {}
//! \}
//! ScriptSystem calls \c init() and \c update()
@@ -135,6 +138,10 @@ protected:
//! Retrieve SaveManager reference
SaveManager & get_save_manager() const;
+
+ //! Retrieve LoopTimerManager reference
+ LoopTimerManager & get_loop_timer() const;
+
/**
* \brief Utility function to retrieve the keyboard state
* \see SDLContext::get_keyboard_state
@@ -151,7 +158,6 @@ protected:
*
*/
bool get_key_state(Keycode key) const noexcept;
- //! \}
private:
/**
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index a2409c2..a3fc319 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -66,6 +66,16 @@ public:
//! independent sprite offset position
vec2 position_offset;
+
+ /**
+ * \brief gives the user the option to render this in world space or in camera space
+ *
+ * - if true will this be rendered in world space this means that the sprite can be
+ * rendered off the screen
+ * - if false --> will the sprite be rendered in camera space. this means that the
+ * coordinates given on the \c Sprite and \c Transform will be inside the camera
+ */
+ bool world_space = true;
};
public: