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-rw-r--r--src/crepe/api/AudioSource.cpp22
-rw-r--r--src/crepe/api/AudioSource.h51
2 files changed, 73 insertions, 0 deletions
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
new file mode 100644
index 0000000..b0cf28c
--- /dev/null
+++ b/src/crepe/api/AudioSource.cpp
@@ -0,0 +1,22 @@
+#include <memory>
+
+#include "AudioSource.h"
+
+using namespace crepe;
+using namespace std;
+
+AudioSource::AudioSource(game_object_id_t id, unique_ptr<Asset> audio_clip) :
+ Component(id),
+ audio_clip(std::move(audio_clip))
+{ }
+
+void AudioSource::play(bool looping) {
+ this->loop = looping;
+ this->playing = true;
+}
+
+void AudioSource::stop() {
+ this->playing = false;
+ this->rewind = true;
+}
+
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
index 0000000..5bc70f9
--- /dev/null
+++ b/src/crepe/api/AudioSource.h
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <memory>
+
+#include "../Asset.h"
+#include "../Component.h"
+#include "../types.h"
+
+namespace crepe {
+
+//! Audio source component
+class AudioSource : public Component {
+public:
+ AudioSource(game_object_id_t id, const Asset & source);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play(bool looping = false);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ const std::unique_ptr<Asset> audio_clip;
+ //! Play when this component becomes active
+ bool play_on_awake = false;
+ //! Repeat the current audio clip during playback
+ bool loop = false;
+ //! Normalized volume (0.0 - 1.0)
+ float volume = 1.0;
+
+private:
+ //! If this source is playing audio
+ bool playing = false;
+ //! Rewind the sample location
+ bool rewind = false;
+
+private:
+ //! Value of \c active after last system update
+ bool last_active = false;
+ //! Value of \c playing after last system update
+ bool last_playing = false;
+ //! Value of \c volume after last system update
+ float last_volume = 1.0;
+ //! Value of \c loop after last system update
+ bool last_loop = false;
+};
+
+} // namespace crepe
+