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-rw-r--r--src/crepe/api/CMakeLists.txt5
-rw-r--r--src/crepe/api/SceneManager.cpp36
-rw-r--r--src/crepe/api/SceneManager.h36
-rw-r--r--src/crepe/api/SceneManager.hpp11
4 files changed, 88 insertions, 0 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 0bb1263..7fd8ffd 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -11,6 +11,8 @@ target_sources(crepe PUBLIC
Texture.cpp
AssetManager.cpp
Sprite.cpp
+ Scene.cpp
+ SceneManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -28,4 +30,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Texture.h
AssetManager.h
AssetManager.hpp
+ Scene.h
+ SceneManager.h
+ SceneManager.hpp
)
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
new file mode 100644
index 0000000..773303b
--- /dev/null
+++ b/src/crepe/api/SceneManager.cpp
@@ -0,0 +1,36 @@
+#include "../ComponentManager.h"
+
+#include "SceneManager.h"
+
+using namespace crepe::api;
+
+SceneManager::SceneManager() {}
+
+SceneManager & SceneManager::get_instance() {
+ static SceneManager instance;
+ return instance;
+}
+
+// Push the next scene onto the queue
+void SceneManager::load_scene(std::string name) {
+ next_scene.push(name);
+}
+
+// Load a new scene from the queue (if there is one)
+void SceneManager::empty_queue() {
+ while (!next_scene.empty()) {
+ string name = next_scene.front();
+ next_scene.pop();
+
+ for (auto & scene : scenes) {
+ if (scene->name == name) {
+ // Delete all components of the current scene
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.delete_all_components();
+ // Load the new scene
+ scene->load_scene();
+ break;
+ }
+ }
+ }
+}
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
new file mode 100644
index 0000000..97441a5
--- /dev/null
+++ b/src/crepe/api/SceneManager.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <vector>
+#include <memory>
+#include <queue>
+
+#include "Scene.h"
+
+namespace crepe::api {
+
+class SceneManager {
+public:
+ // Singleton
+ static SceneManager & get_instance();
+ SceneManager(const SceneManager &) = delete;
+ SceneManager(SceneManager &&) = delete;
+ SceneManager & operator=(const SceneManager &) = delete;
+ SceneManager & operator=(SceneManager &&) = delete;
+
+public:
+ template <typename T>
+ void add_scene(std::string name);
+ void load_scene(std::string name);
+ void empty_queue();
+
+private:
+ SceneManager();
+
+private:
+ std::vector<std::unique_ptr<Scene>> scenes;
+ std::queue<std::string> next_scene;
+};
+
+} // namespace crepe::api
+
+#include "SceneManager.hpp"
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp
new file mode 100644
index 0000000..120640f
--- /dev/null
+++ b/src/crepe/api/SceneManager.hpp
@@ -0,0 +1,11 @@
+#include "SceneManager.h"
+
+using namespace crepe::api;
+using namespace std;
+
+// Add a new concrete scene to the scene manager
+template <typename T>
+void SceneManager::add_scene(string name) {
+ static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");
+ scenes.emplace_back(make_unique<T>(name));
+}