diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/BoxCollider.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.h | 3 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 3 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
5 files changed, 9 insertions, 7 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index c097a24..a893d41 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,7 +4,7 @@ using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & offset, - const vec2 & dimensions) +BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, + const vec2 & offset) : Collider(game_object_id, offset), dimensions(dimensions) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index 1ac4d46..d643e7f 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -13,7 +13,8 @@ namespace crepe { */ class BoxCollider : public Collider { public: - BoxCollider(game_object_id_t game_object_id, const vec2 & offset, const vec2 & dimensions); + BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, + const vec2 & offset = {0, 0}); //! Width and height of the box collider vec2 dimensions; diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index a4271e9..90ab5e7 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -2,7 +2,7 @@ using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id, const vec2 & offset, - float radius) +CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, + const vec2 & offset) : Collider(game_object_id, offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index c7bf66e..22da836 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -13,7 +13,8 @@ namespace crepe { */ class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, const vec2 & offset, float radius); + CircleCollider(game_object_id_t game_object_id, float radius, + const vec2 & offset = {0, 0}); //! Radius of the circle collider. float radius; diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 8566d00..0f6be21 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -132,7 +132,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |