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-rw-r--r--src/crepe/api/ParticleEmitter.cpp12
-rw-r--r--src/crepe/api/ParticleEmitter.h13
2 files changed, 12 insertions, 13 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 1703026..e7f298c 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -1,20 +1,18 @@
#include "ParticleEmitter.h"
#include "Particle.h"
-
using namespace crepe;
-ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data& data) : Component(game_object_id),data(data) {
- for (size_t i = 0; i < this->data.max_particles; i++) {
- this->data.particles.emplace_back();
- }
+ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data & data)
+ : Component(game_object_id), data(data) {
+ for (size_t i = 0; i < this->data.max_particles; i++) {
+ this->data.particles.emplace_back();
+ }
}
-
ParticleEmitter::~ParticleEmitter() {
std::vector<Particle>::iterator it = this->data.particles.begin();
while (it != this->data.particles.end()) {
it = this->data.particles.erase(it);
}
}
-
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 037effe..83a1588 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -12,7 +12,6 @@
namespace crepe {
-
/**
* \brief Data holder for particle emission parameters.
*
@@ -28,7 +27,7 @@ public:
* This structure specifies the boundary's size and offset, as well as the
* behavior of particles upon reaching the boundary limits.
*/
- struct Boundary{
+ struct Boundary {
//! boundary width (midpoint is emitter location)
double width = 0.0;
//! boundary height (midpoint is emitter location)
@@ -45,7 +44,7 @@ public:
* Contains settings for the emitter’s position, particle speed, angle, lifespan,
* boundary, and the sprite used for rendering particles.
*/
- struct Data{
+ struct Data {
//! position of the emitter
Vector2 position;
//! maximum number of particles
@@ -71,8 +70,9 @@ public:
//! collection of particles
std::vector<Particle> particles;
//! sprite reference
- const Sprite& sprite;
- };
+ const Sprite & sprite;
+ };
+
public:
/**
* \brief Constructs a ParticleEmitter data holder with specified settings.
@@ -80,8 +80,9 @@ public:
* \param game_object_id Identifier for the game object using this emitter.
* \param data Configuration data defining particle properties.
*/
- ParticleEmitter(uint32_t game_object_id, const Data& data);
+ ParticleEmitter(uint32_t game_object_id, const Data & data);
~ParticleEmitter();
+
public:
//! Configuration data for particle emission settings.
Data data;