diff options
Diffstat (limited to 'src/crepe/api')
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 22 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.h | 10 | ||||
| -rw-r--r-- | src/crepe/api/Transform.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/Transform.h | 3 | 
4 files changed, 31 insertions, 10 deletions
| diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index b167187..5393e39 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -1,7 +1,25 @@ +#include "api/Transform.h" +  #include "GameObject.h" +#include "Metadata.h"  using namespace crepe::api;  using namespace std; -GameObject::GameObject(uint32_t id, string name, string tag, int layer) -	: id(id), name(name), tag(tag), active(true), layer(layer) {} +GameObject::GameObject(uint32_t id, std::string name, std::string tag, +					   Point position, double rotation, double scale) +	: id(id) { +	ComponentManager & mgr = ComponentManager::get_instance(); +	mgr.add_component<Transform>(this->id, position, rotation, scale); +	mgr.add_component<Metadata>(this->id, name, tag); +} + +void GameObject::set_parent(GameObject & parent) { +	auto & mgr = ComponentManager::get_instance(); +	vector<reference_wrapper<Metadata>> thisMetadata +		= mgr.get_components_by_id<Metadata>(this->id); +	vector<reference_wrapper<Metadata>> parentMetadata +		= mgr.get_components_by_id<Metadata>(parent.id); +	thisMetadata.at(0).get().parent = parent.id; +	parentMetadata.at(0).get().children.push_back(this->id); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 57508c5..862fee8 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -3,20 +3,20 @@  #include <cstdint>  #include <string> +#include "api/Point.h" +  namespace crepe::api {  class GameObject {  public: -	GameObject(uint32_t id, std::string name, std::string tag, int layer); +	GameObject(uint32_t id, std::string name, std::string tag, Point position, +			   double rotation, double scale); +	void set_parent(GameObject & parent);  	template <typename T, typename... Args>  	T & add_component(Args &&... args);  	uint32_t id; -	std::string name; -	std::string tag; -	bool active; -	int layer;  };  } // namespace crepe::api diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index c76bc72..4b4da8f 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -8,9 +8,11 @@  using namespace crepe::api; -Transform::Transform(uint32_t game_id, const Point & point, double rot, -					 double scale) +Transform::Transform(uint32_t game_id, Point point, double rot, double scale)  	: Component(game_id), position(point), rotation(rot), scale(scale) {  	dbg_trace();  } +  Transform::~Transform() { dbg_trace(); } + +int Transform::get_instances_max() const { return 1; } diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index c451c16..85e16b4 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -14,8 +14,9 @@ class Transform : public Component {  	// works similar (or the same) as those found in GLSL?  public: -	Transform(uint32_t id, const Point &, double, double); +	Transform(uint32_t id, Point, double, double);  	~Transform(); +	int get_instances_max() const;  	//! Translation (shift)  	Point position;  	//! Rotation, in radians |