diff options
Diffstat (limited to 'src/crepe/api')
34 files changed, 292 insertions, 188 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 58fee2a..54b2ec3 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -1,7 +1,7 @@  #include <cstdint> -#include "util/log.h" +#include "util/Log.h"  #include "Animator.h"  #include "Component.h" @@ -9,7 +9,8 @@  using namespace crepe; -Animator::Animator(uint32_t id, Sprite & ss, int row, int col, int col_animator) +Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, +				   int col_animator)  	: Component(id),  	  spritesheet(ss),  	  row(row), diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index def0240..75b8139 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -6,6 +6,7 @@  #include "Sprite.h"  namespace crepe { +  class AnimatorSystem;  class SDLContext; @@ -35,7 +36,7 @@ public:  	 *  	 * This constructor sets up the Animator with the given parameters, and initializes the animation system.  	 */ -	Animator(uint32_t id, Sprite & spritesheet, int row, int col, +	Animator(game_object_id_t id, Sprite & spritesheet, int row, int col,  			 int col_animate);  	~Animator(); // dbg_trace diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp index b891760..3925758 100644 --- a/src/crepe/api/AssetManager.cpp +++ b/src/crepe/api/AssetManager.cpp @@ -1,4 +1,4 @@ -#include "util/log.h" +#include "util/Log.h"  #include "AssetManager.h" diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp deleted file mode 100644 index 63fd0d7..0000000 --- a/src/crepe/api/AudioSource.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include <memory> - -#include "../facade/Sound.h" - -#include "AudioSource.h" - -using namespace crepe; - -AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) { -	this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip)); -} - -void AudioSource::play() { return this->play(false); } - -void AudioSource::play(bool looping) { -	this->sound->set_looping(looping); -	this->sound->play(); -} - -void AudioSource::stop() { -	this->sound->pause(); -	this->sound->rewind(); -} diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h deleted file mode 100644 index 1e24ae8..0000000 --- a/src/crepe/api/AudioSource.h +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <memory> - -#include "../Asset.h" -#include "../Component.h" - -namespace crepe { - -class Sound; - -//! Audio source component -class AudioSource : public Component { -public: -	AudioSource(std::unique_ptr<Asset> audio_clip); -	virtual ~AudioSource() = default; - -public: -	//! Start or resume this audio source -	void play(); -	void play(bool looping); -	//! Stop this audio source -	void stop(); - -public: -	//! Sample file location -	std::unique_ptr<Asset> audio_clip; -	//! TODO: ????? -	bool play_on_awake; -	//! Repeat the current audio clip during playback -	bool loop; -	//! Normalized volume (0.0 - 1.0) -	float volume; - -private: -	std::unique_ptr<Sound> sound; -}; - -} // namespace crepe diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index e69de29..7bbace0 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -0,0 +1,15 @@ +#include "BehaviorScript.h" +#include "Component.h" +#include "GameObject.h" + +using namespace crepe; + +BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr) +	: Component(id), +	  component_manager(mgr) {} + +template <> +BehaviorScript & GameObject::add_component<BehaviorScript>() { +	ComponentManager & mgr = this->component_manager; +	return mgr.add_component<BehaviorScript>(this->id, mgr); +} diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 6b1fec7..2982358 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -3,6 +3,7 @@  #include <memory>  #include "../Component.h" +#include "GameObject.h"  namespace crepe { @@ -10,23 +11,61 @@ class ScriptSystem;  class ComponentManager;  class Script; +/** + * \brief Script component + * + * This class acts as a (component) wrapper around an instance of (a class + * derivatived from) \c Script. \c BehaviorScript is the only ECS component + * that stores member function implementations as data. + */  class BehaviorScript : public Component {  protected: -	friend class crepe::ComponentManager; -	using Component::Component; +	BehaviorScript(game_object_id_t id, ComponentManager & component_manager); +	//! Only ComponentManager is allowed to instantiate BehaviorScript +	friend class ComponentManager;  public: -	virtual ~BehaviorScript() = default; +	~BehaviorScript() = default;  public: +	/** +	 * \brief Set the concrete script of this component +	 * +	 * \tparam T Concrete script type (derived from \c crepe::Script) +	 * +	 * \returns Reference to BehaviorScript component (`*this`) +	 */  	template <class T>  	BehaviorScript & set_script();  protected: -	friend class crepe::ScriptSystem; +	//! ScriptSystem needs direct access to the script instance +	friend class ScriptSystem; +	//! Flag to indicate if script->init() has been called already +	bool initialized = false; +	//! Script instance  	std::unique_ptr<Script> script = nullptr; +	//! Reference to component manager +	ComponentManager & component_manager; + +private: +	//! Script accesses the component manager directly via its parent +	// (BehaviorScript) reference +	friend class Script;  }; +/** + * \brief Add a BehaviorScript component to this game object + * + * The \c BehaviorScript class is the only exception to the ECS harmony, and + * requires a reference to the component manager passed to its constructor in + * order to function normally. This is because the \c BehaviorScript (and \c + * Script) classes are the only component-related classes that store + * implemented member functions as data. + */ +template <> +BehaviorScript & GameObject::add_component<BehaviorScript>(); +  } // namespace crepe  #include "BehaviorScript.hpp" diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index 4751607..eec26da 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -2,7 +2,7 @@  #include <type_traits> -#include "../util/log.h" +#include "../util/Log.h"  #include "BehaviorScript.h"  #include "Script.h" @@ -11,10 +11,11 @@ namespace crepe {  template <class T>  BehaviorScript & BehaviorScript::set_script() { -	static_assert(std::is_base_of<Script, T>::value);  	dbg_trace(); +	static_assert(std::is_base_of<Script, T>::value);  	Script * s = new T(); -	s->parent = this; +	s->parent_ref = this; +	s->component_manager_ref = &this->component_manager;  	this->script = std::unique_ptr<Script>(s);  	return *this;  } diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp index 6355a03..5835bdd 100644 --- a/src/crepe/api/Camera.cpp +++ b/src/crepe/api/Camera.cpp @@ -1,7 +1,4 @@ - -#include <cstdint> - -#include "util/log.h" +#include "util/Log.h"  #include "Camera.h"  #include "Color.h" @@ -9,7 +6,7 @@  using namespace crepe; -Camera::Camera(uint32_t id, const Color & bg_color) +Camera::Camera(game_object_id_t id, const Color & bg_color)  	: Component(id),  	  bg_color(bg_color) {  	dbg_trace(); diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index ba3a9ef..d8c08a6 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -23,7 +23,7 @@ public:  	 * \param id Unique identifier for the camera component.  	 * \param bg_color Background color for the camera view.  	 */ -	Camera(uint32_t id, const Color & bg_color); +	Camera(game_object_id_t id, const Color & bg_color);  	~Camera(); // dbg_trace only  public: diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 8c9e643..e3f86bf 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -1,6 +1,6 @@  #pragma once -#include "../util/log.h" +#include "../util/Log.h"  namespace crepe { @@ -26,10 +26,10 @@ public:  		/**  		 * \brief Log level  		 * -		 * Only messages with equal or higher priority than this value will be +		 * Only messages with equal or higher severity than this value will be  		 * logged.  		 */ -		LogLevel level = LogLevel::INFO; +		Log::Level level = Log::Level::INFO;  		/**  		 * \brief Colored log output  		 * diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index d252e77..4f3c639 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -1,23 +1,27 @@  #include "api/Transform.h" +#include "BehaviorScript.h"  #include "GameObject.h"  #include "Metadata.h"  using namespace crepe;  using namespace std; -GameObject::GameObject(game_object_id_t id, const std::string & name, +GameObject::GameObject(ComponentManager & component_manager, +					   game_object_id_t id, const std::string & name,  					   const std::string & tag, const Vector2 & position,  					   double rotation, double scale) -	: id(id) { +	: id(id), +	  component_manager(component_manager) { +  	// Add Transform and Metadata components -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	mgr.add_component<Transform>(this->id, position, rotation, scale);  	mgr.add_component<Metadata>(this->id, name, tag);  }  void GameObject::set_parent(const GameObject & parent) { -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	// Set parent on own Metadata component  	vector<reference_wrapper<Metadata>> this_metadata diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index d703730..73ff0b8 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -2,11 +2,12 @@  #include <string> +#include "Vector2.h"  #include "types.h"  namespace crepe { -class Vector2; +class ComponentManager;  /**   * \brief Represents a GameObject @@ -16,11 +17,12 @@ class Vector2;   * done in the ComponentManager.   */  class GameObject { -public: +private:  	/**  	 * This constructor creates a new GameObject. It creates a new  	 * Transform and Metadata component and adds them to the ComponentManager.  	 *  +	 * \param component_manager Reference to component_manager  	 * \param id The id of the GameObject  	 * \param name The name of the GameObject  	 * \param tag The tag of the GameObject @@ -28,9 +30,13 @@ public:  	 * \param rotation The rotation of the GameObject  	 * \param scale The scale of the GameObject  	 */ -	GameObject(game_object_id_t id, const std::string & name, -			   const std::string & tag, const Vector2 & position, -			   double rotation, double scale); +	GameObject(ComponentManager & component_manager, game_object_id_t id, +			   const std::string & name, const std::string & tag, +			   const Vector2 & position, double rotation, double scale); +	//! ComponentManager instances GameObject +	friend class ComponentManager; + +public:  	/**  	 * \brief Set the parent of this GameObject  	 *  @@ -58,6 +64,9 @@ public:  public:  	//! The id of the GameObject  	const game_object_id_t id; + +protected: +	ComponentManager & component_manager;  };  } // namespace crepe diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index bfba7fe..17b17d7 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -8,7 +8,7 @@ namespace crepe {  template <typename T, typename... Args>  T & GameObject::add_component(Args &&... args) { -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	return mgr.add_component<T>(this->id, std::forward<Args>(args)...);  } diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 2e9823f..f0788ab 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,9 @@ -  #include "../facade/SDLContext.h" + +#include "../system/AnimatorSystem.h" +#include "../system/CollisionSystem.h" +#include "../system/ParticleSystem.h" +#include "../system/PhysicsSystem.h"  #include "../system/RenderSystem.h"  #include "../system/ScriptSystem.h" @@ -7,11 +11,25 @@  #include "LoopTimer.h"  using namespace crepe; +using namespace std; + +LoopManager::LoopManager() { +	this->load_system<AnimatorSystem>(); +	this->load_system<CollisionSystem>(); +	this->load_system<ParticleSystem>(); +	this->load_system<PhysicsSystem>(); +	this->load_system<RenderSystem>(); +	this->load_system<ScriptSystem>(); +} + +ComponentManager & LoopManager::get_component_manager() { +	return this->component_manager; +} -LoopManager::LoopManager() {}  void LoopManager::process_input() {  	SDLContext::get_instance().handle_events(this->game_running);  } +  void LoopManager::start() {  	this->setup();  	this->loop(); @@ -48,7 +66,7 @@ void LoopManager::setup() {  void LoopManager::render() {  	if (this->game_running) { -		RenderSystem::get_instance().update(); +		this->get_system<RenderSystem>().update();  	}  } diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 2f03193..288dca2 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -2,15 +2,9 @@  #include <memory> -class RenderSystem; -class SDLContext; -class LoopTimer; -class ScriptSystem; -class SoundSystem; -class ParticleSystem; -class PhysicsSystem; -class AnimatorSystem; -class CollisionSystem; +#include "../ComponentManager.h" +#include "../system/System.h" +  namespace crepe {  class LoopManager { @@ -73,7 +67,21 @@ private:  	void render();  	bool game_running = false; -	//#TODO add system instances + +protected: +	ComponentManager & get_component_manager(); +	template <class T> +	T & get_system(); + +private: +	ComponentManager component_manager{}; +	std::unordered_map<std::type_index, std::unique_ptr<System>> systems; + +private: +	template <class T> +	void load_system();  };  } // namespace crepe + +#include "LoopManager.hpp" diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp new file mode 100644 index 0000000..8fb9aa3 --- /dev/null +++ b/src/crepe/api/LoopManager.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include <cassert> +#include <memory> + +#include "../Exception.h" +#include "../system/System.h" + +#include "LoopManager.h" + +namespace crepe { + +template <class T> +T & LoopManager::get_system() { +	using namespace std; +	static_assert(is_base_of<System, T>::value, +				  "get_system must recieve a derivative class of System"); + +	const type_info & type = typeid(T); +	if (!this->systems.contains(type)) +		throw Exception("LoopManager: %s is not initialized", type.name()); + +	System * system = this->systems.at(type).get(); +	T * concrete_system = dynamic_cast<T *>(system); +	assert(concrete_system != nullptr); + +	return *concrete_system; +} + +template <class T> +void LoopManager::load_system() { +	using namespace std; +	static_assert(is_base_of<System, T>::value, +				  "load_system must recieve a derivative class of System"); + +	System * system = new T(this->component_manager); +	this->systems[typeid(T)] = unique_ptr<System>(system); +} + +} // namespace crepe diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index 8f09e41..b3aec22 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -1,7 +1,7 @@  #include <chrono>  #include "../facade/SDLContext.h" -#include "../util/log.h" +#include "../util/Log.h"  #include "LoopTimer.h" diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 3bf1c5b..6b87695 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -2,8 +2,8 @@  using namespace crepe; -crepe::Rigidbody::Rigidbody(uint32_t game_object_id, const Data & data) -	: Component(game_object_id), +crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data) +	: Component(id),  	  data(data) {}  void crepe::Rigidbody::add_force_linear(const Vector2 & force) { diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..2e20288 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -82,7 +82,7 @@ public:  	 * \param game_object_id id of the gameobject the rigibody is added to.  	 * \param data struct to configure the rigidbody.  	 */ -	Rigidbody(uint32_t game_object_id, const Data & data); +	Rigidbody(game_object_id_t id, const Data & data);  	//! struct to hold data of rigidbody  	Data data; diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/api/SaveManager.cpp index 43276c5..2974b91 100644 --- a/src/crepe/api/SaveManager.cpp +++ b/src/crepe/api/SaveManager.cpp @@ -1,5 +1,5 @@  #include "../facade/DB.h" -#include "../util/log.h" +#include "../util/Log.h"  #include "Config.h"  #include "SaveManager.h" diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp index 933edf4..88aa82d 100644 --- a/src/crepe/api/Scene.cpp +++ b/src/crepe/api/Scene.cpp @@ -2,4 +2,6 @@  using namespace crepe; -Scene::Scene(const std::string & name) : name(name) {} +Scene::Scene(ComponentManager & mgr, const std::string & name) +	: component_manager(mgr), +	  name(name) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index f8bcc3d..334f306 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -4,14 +4,20 @@  namespace crepe { +class ComponentManager; +  class Scene {  public: -	Scene(const std::string & name); +	Scene(ComponentManager & mgr, const std::string & name);  	virtual ~Scene() = default; +  	virtual void load_scene() = 0;  public: -	std::string name; +	const std::string name; + +protected: +	ComponentManager & component_manager;  };  } // namespace crepe diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index dfed6ee..4a38787 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -8,10 +8,7 @@  using namespace crepe;  using namespace std; -SceneManager & SceneManager::get_instance() { -	static SceneManager instance; -	return instance; -} +SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {}  void SceneManager::set_next_scene(const string & name) { next_scene = name; } @@ -30,7 +27,7 @@ void SceneManager::load_next_scene() {  	unique_ptr<Scene> & scene = *it;  	// Delete all components of the current scene -	ComponentManager & mgr = ComponentManager::get_instance(); +	ComponentManager & mgr = this->component_manager;  	mgr.delete_all_components();  	// Load the new scene diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index 1e0e670..553194f 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -8,14 +8,12 @@  namespace crepe { +class ComponentManager; +  class SceneManager {  public: -	// Singleton -	static SceneManager & get_instance(); -	SceneManager(const SceneManager &) = delete; -	SceneManager(SceneManager &&) = delete; -	SceneManager & operator=(const SceneManager &) = delete; -	SceneManager & operator=(SceneManager &&) = delete; +	SceneManager(ComponentManager & mgr); +	virtual ~SceneManager() = default;  public:  	/** @@ -38,11 +36,11 @@ public:  	void load_next_scene();  private: -	SceneManager() = default; - -private:  	std::vector<std::unique_ptr<Scene>> scenes;  	std::string next_scene; + +protected: +	ComponentManager & component_manager;  };  } // namespace crepe diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp index 8bad7b2..714f690 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/api/SceneManager.hpp @@ -1,13 +1,16 @@ +#pragma once +  #include "SceneManager.h"  namespace crepe {  template <typename T>  void SceneManager::add_scene(const std::string & name) { -	static_assert(std::is_base_of<Scene, T>::value, -				  "T must be derived from Scene"); +	using namespace std; +	static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene"); -	scenes.emplace_back(make_unique<T>(name)); +	Scene * scene = new T(this->component_manager, name); +	this->scenes.emplace_back(unique_ptr<Scene>(scene));  	// The first scene added, is the one that will be loaded at the beginning  	if (next_scene.empty()) { diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 49e625f..68a46d7 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,18 +3,36 @@  #include <vector>  namespace crepe { -class ScriptSystem; -} - -namespace crepe { +class ScriptSystem;  class BehaviorScript; +class ComponentManager; +/** + * \brief Script interface + * + * This class is used as a base class for user-defined scripts that can be + * added to game objects using the \c BehaviorScript component. + */  class Script { +	//! ScriptSystem calls \c update()  	friend class crepe::ScriptSystem;  protected: +	/** +	 * \brief Script initialization function +	 * +	 * This function is called during the ScriptSystem::update() routine *before* +	 * Script::update() if it (a) has not yet been called and (b) the \c +	 * BehaviorScript component holding this script instance is active. +	 */  	virtual void init() {} +	/** +	 * \brief Script update function +	 * +	 * This function is called during the ScriptSystem::update() routine if the +	 * \c BehaviorScript component holding this script instance is active. +	 */  	virtual void update() {}  	// NOTE: additional *events* (like unity's OnDisable and OnEnable) should be  	// implemented as member methods in derivative user script classes and @@ -22,15 +40,42 @@ protected:  	// added event.  protected: +	/** +	 * \brief Get single component of type \c T on this game object (utility) +	 * +	 * \tparam T Type of component +	 * +	 * \returns Reference to component +	 * +	 * \throws nullptr if this game object does not have a component matching +	 * type \c T +	 */  	template <typename T> -	T & get_component(); +	T & get_component() const; +	/** +	 * \brief Get all components of type \c T on this game object (utility) +	 * +	 * \tparam T Type of component +	 * +	 * \returns List of component references +	 */  	template <typename T> -	std::vector<std::reference_wrapper<T>> get_components(); +	std::vector<std::reference_wrapper<T>> get_components() const; + +protected: +	// NOTE: Script must have a constructor without arguments so the game +	// programmer doesn't need to manually add `using Script::Script` to their +	// concrete script class. +	Script() = default; +	//! Only \c BehaviorScript instantiates Script +	friend class BehaviorScript;  private: -	friend class crepe::BehaviorScript; -	BehaviorScript * parent = nullptr; +	// These references are set by BehaviorScript immediately after calling the +	// constructor of Script. +	BehaviorScript * parent_ref = nullptr; +	ComponentManager * component_manager_ref = nullptr;  };  } // namespace crepe diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index d96c0e8..aceb38b 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -1,6 +1,7 @@  #pragma once  #include "../ComponentManager.h" +#include "../Exception.h"  #include "BehaviorScript.h"  #include "Script.h" @@ -8,18 +9,22 @@  namespace crepe {  template <typename T> -T & Script::get_component() { +T & Script::get_component() const {  	std::vector<std::reference_wrapper<T>> all_components  		= this->get_components<T>(); -	if (all_components.size() < 1) throw nullptr; // TODO +	if (all_components.size() < 1) +		throw Exception("Script: no component found with type = {}", +						typeid(T).name());  	return all_components.back().get();  }  template <typename T> -std::vector<std::reference_wrapper<T>> Script::get_components() { -	ComponentManager & mgr = ComponentManager::get_instance(); -	return mgr.get_components_by_id<T>(this->parent->game_object_id); +std::vector<std::reference_wrapper<T>> Script::get_components() const { +	auto & parent = *this->parent_ref; +	auto & mgr = *this->component_manager_ref; + +	return mgr.get_components_by_id<T>(parent.game_object_id);  }  } // namespace crepe diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 6f0433f..ac0079e 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,6 +1,6 @@  #include <memory> -#include "../util/log.h" +#include "../util/Log.h"  #include "facade/SDLContext.h"  #include "Component.h" diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5ebd23d..de0d0ea 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -1,7 +1,7 @@  #include <SDL2/SDL_render.h>  #include "../facade/SDLContext.h" -#include "../util/log.h" +#include "../util/Log.h"  #include "Asset.h"  #include "Texture.h" @@ -26,7 +26,7 @@ Texture::~Texture() {  void Texture::load(unique_ptr<Asset> res) {  	SDLContext & ctx = SDLContext::get_instance(); -	this->texture = std::move(ctx.texture_from_path(res->canonical())); +	this->texture = std::move(ctx.texture_from_path(res->get_canonical()));  }  int Texture::get_width() const { diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index e401120..e9108c4 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,4 +1,4 @@ -#include "util/log.h" +#include "../util/Log.h"  #include "Transform.h" diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 756e45b..902dafa 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -14,28 +14,26 @@ namespace crepe {   */  class Transform : public Component {  public: +	//! Translation (shift) +	Vector2 position = {0, 0}; +	//! Rotation, in degrees +	double rotation = 0; +	//! Multiplication factor +	double scale = 0; + +protected:  	/**  	 * \param id The id of the GameObject this component belongs to  	 * \param point The position of the GameObject  	 * \param rotation The rotation of the GameObject  	 * \param scale The scale of the GameObject  	 */ -	Transform(game_object_id_t id, const Vector2 & point, double rotation, -			  double scale); -	/** -	 * \brief Get the maximum number of instances for this component -	 * -	 * \return The maximum number of instances for this component -	 */ +	Transform(game_object_id_t id, const Vector2 & point, double rotation = 0, +			  double scale = 0); +	//! There is always exactly one transform component per entity  	virtual int get_instances_max() const { return 1; } - -public: -	//! Translation (shift) -	Vector2 position; -	//! Rotation, in degrees -	double rotation; -	//! Multiplication factor -	double scale; +	//! ComponentManager instantiates all components +	friend class ComponentManager;  };  } // namespace crepe diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 09b3fa3..97b74ac 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -1,57 +1,43 @@  #include "Vector2.h" -namespace crepe { +using namespace crepe; -// Constructor with initial values -Vector2::Vector2(double x, double y) : x(x), y(y) {} - -// Subtracts another vector from this vector and returns the result.  Vector2 Vector2::operator-(const Vector2 & other) const {  	return {x - other.x, y - other.y};  } -// Adds another vector to this vector and returns the result.  Vector2 Vector2::operator+(const Vector2 & other) const {  	return {x + other.x, y + other.y};  } -// Multiplies this vector by a scalar and returns the result.  Vector2 Vector2::operator*(double scalar) const {  	return {x * scalar, y * scalar};  } -// Multiplies this vector by another vector element-wise and updates this vector.  Vector2 & Vector2::operator*=(const Vector2 & other) {  	x *= other.x;  	y *= other.y;  	return *this;  } -// Adds another vector to this vector and updates this vector.  Vector2 & Vector2::operator+=(const Vector2 & other) {  	x += other.x;  	y += other.y;  	return *this;  } -// Adds a scalar value to both components of this vector and updates this vector.  Vector2 & Vector2::operator+=(double other) {  	x += other;  	y += other;  	return *this;  } -// Returns the negation of this vector.  Vector2 Vector2::operator-() const { return {-x, -y}; } -// Checks if this vector is equal to another vector.  bool Vector2::operator==(const Vector2 & other) const {  	return x == other.x && y == other.y;  } -// Checks if this vector is not equal to another vector.  bool Vector2::operator!=(const Vector2 & other) const {  	return !(*this == other);  } - -} // namespace crepe diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 5a57484..2fb6136 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -2,19 +2,12 @@  namespace crepe { -//! Vector2 class -class Vector2 { -public: +//! 2D vector +struct Vector2 {  	//! X component of the vector -	double x; +	double x = 0;  	//! Y component of the vector -	double y; - -	//! Default constructor -	Vector2() = default; - -	//! Constructor with initial values -	Vector2(double x, double y); +	double y = 0;  	//! Subtracts another vector from this vector and returns the result.  	Vector2 operator-(const Vector2 & other) const;  |