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-rw-r--r--src/crepe/api/AudioSource.cpp3
-rw-r--r--src/crepe/api/AudioSource.h4
-rw-r--r--src/crepe/api/BehaviorScript.cpp1
-rw-r--r--src/crepe/api/BehaviorScript.h2
-rw-r--r--src/crepe/api/CMakeLists.txt9
-rw-r--r--src/crepe/api/CircleCollider.h12
-rw-r--r--src/crepe/api/Force.cpp14
-rw-r--r--src/crepe/api/Force.h17
-rw-r--r--src/crepe/api/GameObject.cpp7
-rw-r--r--src/crepe/api/GameObject.h24
-rw-r--r--src/crepe/api/GameObject.hpp15
-rw-r--r--src/crepe/api/Rigidbody.cpp7
-rw-r--r--src/crepe/api/Rigidbody.h24
-rw-r--r--src/crepe/api/Sprite.cpp8
-rw-r--r--src/crepe/api/Sprite.h16
15 files changed, 158 insertions, 5 deletions
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index b512d27..bb067dc 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -1,7 +1,8 @@
+#include <memory>
+
#include "AudioSource.h"
#include "../Sound.h"
-#include <memory>
using namespace crepe::api;
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 2d26cda..7980212 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -2,8 +2,8 @@
#include <memory>
-#include "Asset.h"
-#include "Component.h"
+#include "../Asset.h"
+#include "../Component.h"
namespace crepe {
class Sound;
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 063d225..74788ec 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -1,7 +1,6 @@
#include "../util/log.h"
#include "BehaviorScript.h"
-#include "Script.h"
using namespace crepe::api;
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 6ce6798..25d3cc5 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -2,7 +2,7 @@
#include <memory>
-#include "Component.h"
+#include "../Component.h"
#include "Script.h"
namespace crepe {
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 6b337be..c97423d 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -2,11 +2,20 @@ target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
+ GameObject.cpp
+ Rigidbody.cpp
+ Sprite.cpp
+ Force.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
# AudioSource.h
BehaviorScript.h
Script.h
+ GameObject.h
+ GameObject.hpp
+ Rigidbody.h
+ Sprite.h
+ Force.h
)
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
new file mode 100644
index 0000000..4a4883c
--- /dev/null
+++ b/src/crepe/api/CircleCollider.h
@@ -0,0 +1,12 @@
+#pragma once
+#include "../Collider.h"
+
+namespace crepe::api {
+
+class CircleCollider : public Collider {
+public:
+ CircleCollider(uint32_t gameObjectId,int radius) : Collider(gameObjectId), radius(radius) {}
+ int radius;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
new file mode 100644
index 0000000..1b4c81a
--- /dev/null
+++ b/src/crepe/api/Force.cpp
@@ -0,0 +1,14 @@
+#include "Force.h"
+#include <cmath>
+
+namespace crepe::api {
+
+Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId)
+{
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h
new file mode 100644
index 0000000..0b06da1
--- /dev/null
+++ b/src/crepe/api/Force.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "../Component.h"
+#include <cstdint>
+#include <utility>
+
+namespace crepe::api {
+
+class Force : public Component {
+public:
+ Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction);
+
+ int32_t force_x;
+ int32_t force_y;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
new file mode 100644
index 0000000..b167187
--- /dev/null
+++ b/src/crepe/api/GameObject.cpp
@@ -0,0 +1,7 @@
+#include "GameObject.h"
+
+using namespace crepe::api;
+using namespace std;
+
+GameObject::GameObject(uint32_t id, string name, string tag, int layer)
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
new file mode 100644
index 0000000..57508c5
--- /dev/null
+++ b/src/crepe/api/GameObject.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+namespace crepe::api {
+
+class GameObject {
+public:
+ GameObject(uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ T & add_component(Args &&... args);
+
+ uint32_t id;
+ std::string name;
+ std::string tag;
+ bool active;
+ int layer;
+};
+
+} // namespace crepe::api
+
+#include "GameObject.hpp"
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
new file mode 100644
index 0000000..8295ea3
--- /dev/null
+++ b/src/crepe/api/GameObject.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "../ComponentManager.h"
+
+#include "GameObject.h"
+
+namespace crepe::api {
+
+template <typename T, typename... Args>
+T & GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ return mgr.add_component<T>(id, std::forward<Args>(args)...);
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
new file mode 100644
index 0000000..30a2cff
--- /dev/null
+++ b/src/crepe/api/Rigidbody.cpp
@@ -0,0 +1,7 @@
+#include "Rigidbody.h"
+
+using namespace crepe::api;
+
+Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType)
+ : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
+
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
new file mode 100644
index 0000000..b7a0064
--- /dev/null
+++ b/src/crepe/api/Rigidbody.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "../Component.h"
+#include <cstdint>
+
+namespace crepe::api {
+
+enum class BodyType {
+ Static, // Does not move (e.g. walls, ground ...)
+ Dynamic, // Moves and responds to forces (e.g. player, physics objects ...)
+ Kinematic // Moves but does not respond to forces (e.g. moving platforms ...)
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType);
+ int32_t velocity_x;
+ int32_t velocity_y;
+ int mass;
+ int gravity_scale;
+ BodyType body_type;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
new file mode 100644
index 0000000..4eda466
--- /dev/null
+++ b/src/crepe/api/Sprite.cpp
@@ -0,0 +1,8 @@
+#include <string>
+
+#include "Sprite.h"
+
+using namespace crepe::api;
+using namespace std;
+
+Sprite::Sprite(uint32_t gameObjectId, string path) : Component(gameObjectId), path(path) {}
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
new file mode 100644
index 0000000..c06e76c
--- /dev/null
+++ b/src/crepe/api/Sprite.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include <string>
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+class Sprite : public Component {
+public:
+ Sprite(uint32_t gameObjectId,std::string path);
+
+ std::string path;
+};
+
+} // namespace crepe::api