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-rw-r--r--src/crepe/api/AssetManager.h4
-rw-r--r--src/crepe/api/AssetManager.hpp3
-rw-r--r--src/crepe/api/Color.h1
-rw-r--r--src/crepe/api/Config.h4
-rw-r--r--src/crepe/api/Transform.h1
5 files changed, 8 insertions, 5 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
index a53ace5..3e72a49 100644
--- a/src/crepe/api/AssetManager.h
+++ b/src/crepe/api/AssetManager.h
@@ -26,10 +26,10 @@ public:
public:
template <typename asset>
- std::shared_ptr<asset> cache(const std::string & file_path, bool reload = false);
+ std::shared_ptr<asset> cache(const std::string & file_path,
+ bool reload = false);
};
} // namespace crepe::api
#include "AssetManager.hpp"
-
diff --git a/src/crepe/api/AssetManager.hpp b/src/crepe/api/AssetManager.hpp
index 083fd9d..468724c 100644
--- a/src/crepe/api/AssetManager.hpp
+++ b/src/crepe/api/AssetManager.hpp
@@ -5,7 +5,8 @@
namespace crepe::api {
template <typename asset>
-std::shared_ptr<asset> AssetManager::cache(const std::string & file_path, bool reload) {
+std::shared_ptr<asset> AssetManager::cache(const std::string & file_path,
+ bool reload) {
auto it = asset_cache.find(file_path);
if (!reload && it != asset_cache.end()) {
diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h
index 36d91ef..e818de4 100644
--- a/src/crepe/api/Color.h
+++ b/src/crepe/api/Color.h
@@ -6,6 +6,7 @@ class Color {
// FIXME: can't these colors be defined as a `static constexpr const Color`
// instead?
+
public:
Color(double red, double green, double blue, double alpha);
static const Color & get_white();
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 24b5529..8a7f268 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -7,6 +7,7 @@ namespace crepe::api {
class Config {
private:
Config() = default;
+
public:
~Config() = default;
@@ -36,5 +37,4 @@ public:
} log;
};
-}
-
+} // namespace crepe::api
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c17ae34..c69ec61 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -12,6 +12,7 @@ class Transform : public Component {
// FIXME: What's the difference between the `Point` and `Position`
// classes/structs? How about we replace both with a universal `Vec2` that
// works similar (or the same) as those found in GLSL?
+
public:
Transform(uint32_t id, Point &, double, double);
~Transform();