diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 35 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 72 |
2 files changed, 55 insertions, 52 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 3b2e2f2..f585a81 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,36 +1,19 @@ -#include <ctime> -#include <iostream> - #include "Particle.h" #include "ParticleEmitter.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles, - uint32_t emission_rate, uint32_t speed, - uint32_t speed_offset, uint32_t angle, - uint32_t angleOffset, float begin_lifespan, - float end_lifespan) - : Component(id), max_particles(max_particles), emission_rate(emission_rate), - speed(speed), speed_offset(speed_offset), position{0, 0}, - begin_lifespan(begin_lifespan), end_lifespan(end_lifespan) { - std::srand( - static_cast<uint32_t>(std::time(nullptr))); // initialize random seed - std::cout << "Create emitter" << std::endl; - // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d - // right after? This does not make any sense to me. - min_angle = (360 + angle - (angleOffset % 360)) % 360; - max_angle = (360 + angle + (angleOffset % 360)) % 360; - position.x = 400; // FIXME: what are these magic values? - position.y = 400; - for (size_t i = 0; i < max_particles; i++) { - this->particles.emplace_back(); - } +ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const ParticleEmitterData& data) : Component(game_object_id),data(data) { + for (size_t i = 0; i < this->data.max_particles; i++) { + this->data.particles.emplace_back(); + } } + ParticleEmitter::~ParticleEmitter() { - std::vector<Particle>::iterator it = this->particles.begin(); - while (it != this->particles.end()) { - it = this->particles.erase(it); + std::vector<Particle>::iterator it = this->data.particles.begin(); + while (it != this->data.particles.end()) { + it = this->data.particles.erase(it); } } + diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 5939723..f931e8c 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -5,38 +5,58 @@ #include "Component.h" #include "Particle.h" +#include "Transform.h" + +class Sprite; namespace crepe { class ParticleEmitter : public Component { public: - ParticleEmitter(game_object_id_t id, uint32_t max_particles, - uint32_t emission_rate, uint32_t speed, - uint32_t speed_offset, uint32_t angle, uint32_t angleOffset, - float begin_lifespan, float end_lifespan); - ~ParticleEmitter(); - - //! position of the emitter - Position position; - //! maximum number of particles - uint32_t max_particles; - //! rate of particle emission - uint32_t emission_rate; - //! base speed of the particles - uint32_t speed; - //! offset for random speed variation - uint32_t speed_offset; - //! min angle of particle emission - uint32_t min_angle; - //! max angle of particle emission - uint32_t max_angle; - //! begin Lifespan of particle (only visual) - float begin_lifespan; - //! begin Lifespan of particle - float end_lifespan; + struct ParticleBoundary{ + //! boundary width (midpoint is emitter location) + double boundary_width = 0.0; + //! boundary height (midpoint is emitter location) + double boundary_height = 0.0; + //! boundary offset from particle emitter location + Vector2 boundary_offset; + //! reset on exit or stop velocity and set max postion + bool reset_on_exit = false; + }; - //! collection of particles - std::vector<Particle> particles; + struct ParticleEmitterData{ + //! position of the emitter + Vector2 position; + //! maximum number of particles + uint32_t max_particles = 0; + //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) + double emission_rate = 0; + //! min speed of the particles + double min_speed = 0; + //! min speed of the particles + double max_speed = 0; + //! min angle of particle emission + double min_angle = 0; + //! max angle of particle emission + double max_angle = 0; + //! begin Lifespan of particle (only visual) + double begin_lifespan = 0.0; + //! end Lifespan of particle + double end_lifespan = 0.0; + //! force over time (physics) + Vector2 force_over_time; + //! particle boundary + ParticleBoundary boundary; + //! collection of particles + std::vector<Particle> particles; + //! sprite reference + const Sprite* sprite; + }; +public: + ParticleEmitter(uint32_t game_object_id, const ParticleEmitterData& data); + ~ParticleEmitter(); +public: + ParticleEmitterData data; }; } // namespace crepe |