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-rw-r--r--src/crepe/api/ParticleEmitter.cpp35
-rw-r--r--src/crepe/api/ParticleEmitter.h72
2 files changed, 55 insertions, 52 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 3b2e2f2..f585a81 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -1,36 +1,19 @@
-#include <ctime>
-#include <iostream>
-
#include "Particle.h"
#include "ParticleEmitter.h"
using namespace crepe;
-ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles,
- uint32_t emission_rate, uint32_t speed,
- uint32_t speed_offset, uint32_t angle,
- uint32_t angleOffset, float begin_lifespan,
- float end_lifespan)
- : Component(id), max_particles(max_particles), emission_rate(emission_rate),
- speed(speed), speed_offset(speed_offset), position{0, 0},
- begin_lifespan(begin_lifespan), end_lifespan(end_lifespan) {
- std::srand(
- static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
- std::cout << "Create emitter" << std::endl;
- // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d
- // right after? This does not make any sense to me.
- min_angle = (360 + angle - (angleOffset % 360)) % 360;
- max_angle = (360 + angle + (angleOffset % 360)) % 360;
- position.x = 400; // FIXME: what are these magic values?
- position.y = 400;
- for (size_t i = 0; i < max_particles; i++) {
- this->particles.emplace_back();
- }
+ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const ParticleEmitterData& data) : Component(game_object_id),data(data) {
+ for (size_t i = 0; i < this->data.max_particles; i++) {
+ this->data.particles.emplace_back();
+ }
}
+
ParticleEmitter::~ParticleEmitter() {
- std::vector<Particle>::iterator it = this->particles.begin();
- while (it != this->particles.end()) {
- it = this->particles.erase(it);
+ std::vector<Particle>::iterator it = this->data.particles.begin();
+ while (it != this->data.particles.end()) {
+ it = this->data.particles.erase(it);
}
}
+
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 5939723..f931e8c 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -5,38 +5,58 @@
#include "Component.h"
#include "Particle.h"
+#include "Transform.h"
+
+class Sprite;
namespace crepe {
class ParticleEmitter : public Component {
public:
- ParticleEmitter(game_object_id_t id, uint32_t max_particles,
- uint32_t emission_rate, uint32_t speed,
- uint32_t speed_offset, uint32_t angle, uint32_t angleOffset,
- float begin_lifespan, float end_lifespan);
- ~ParticleEmitter();
-
- //! position of the emitter
- Position position;
- //! maximum number of particles
- uint32_t max_particles;
- //! rate of particle emission
- uint32_t emission_rate;
- //! base speed of the particles
- uint32_t speed;
- //! offset for random speed variation
- uint32_t speed_offset;
- //! min angle of particle emission
- uint32_t min_angle;
- //! max angle of particle emission
- uint32_t max_angle;
- //! begin Lifespan of particle (only visual)
- float begin_lifespan;
- //! begin Lifespan of particle
- float end_lifespan;
+ struct ParticleBoundary{
+ //! boundary width (midpoint is emitter location)
+ double boundary_width = 0.0;
+ //! boundary height (midpoint is emitter location)
+ double boundary_height = 0.0;
+ //! boundary offset from particle emitter location
+ Vector2 boundary_offset;
+ //! reset on exit or stop velocity and set max postion
+ bool reset_on_exit = false;
+ };
- //! collection of particles
- std::vector<Particle> particles;
+ struct ParticleEmitterData{
+ //! position of the emitter
+ Vector2 position;
+ //! maximum number of particles
+ uint32_t max_particles = 0;
+ //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)
+ double emission_rate = 0;
+ //! min speed of the particles
+ double min_speed = 0;
+ //! min speed of the particles
+ double max_speed = 0;
+ //! min angle of particle emission
+ double min_angle = 0;
+ //! max angle of particle emission
+ double max_angle = 0;
+ //! begin Lifespan of particle (only visual)
+ double begin_lifespan = 0.0;
+ //! end Lifespan of particle
+ double end_lifespan = 0.0;
+ //! force over time (physics)
+ Vector2 force_over_time;
+ //! particle boundary
+ ParticleBoundary boundary;
+ //! collection of particles
+ std::vector<Particle> particles;
+ //! sprite reference
+ const Sprite* sprite;
+ };
+public:
+ ParticleEmitter(uint32_t game_object_id, const ParticleEmitterData& data);
+ ~ParticleEmitter();
+public:
+ ParticleEmitterData data;
};
} // namespace crepe