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-rw-r--r--src/crepe/api/Vector2.h38
-rw-r--r--src/crepe/api/Vector2.hpp94
2 files changed, 117 insertions, 15 deletions
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 0e41936..b682d28 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -13,20 +13,50 @@ struct Vector2 {
//! Subtracts another vector from this vector and returns the result.
Vector2 operator-(const Vector2 & other) const;
+ //! Subtracts a scalar value from both components of this vector and returns the result.
+ Vector2 operator-(T scalar) const;
+
//! Adds another vector to this vector and returns the result.
Vector2 operator+(const Vector2 & other) const;
+ //! Adds a scalar value to both components of this vector and returns the result.
+ Vector2 operator+(T scalar) const;
+
+ //! Multiplies this vector by another vector element-wise and returns the result.
+ Vector2 operator*(const Vector2 & other) const;
+
//! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(double scalar) const;
+ Vector2 operator*(T scalar) const;
- //! Multiplies this vector by another vector element-wise and updates this vector.
- Vector2 & operator*=(const Vector2 & other);
+ //! Divides this vector by another vector element-wise and returns the result.
+ Vector2 operator/(const Vector2 & other) const;
+
+ //! Divides this vector by a scalar and returns the result.
+ Vector2 operator/(T scalar) const;
//! Adds another vector to this vector and updates this vector.
Vector2 & operator+=(const Vector2 & other);
//! Adds a scalar value to both components of this vector and updates this vector.
- Vector2 & operator+=(double other);
+ Vector2 & operator+=(T other);
+
+ //! Subtracts another vector from this vector and updates this vector.
+ Vector2 & operator-=(const Vector2 & other);
+
+ //! Subtracts a scalar value from both components of this vector and updates this vector.
+ Vector2 & operator-=(T other);
+
+ //! Multiplies this vector by another vector element-wise and updates this vector.
+ Vector2 & operator*=(const Vector2 & other);
+
+ //! Multiplies this vector by a scalar and updates this vector.
+ Vector2 & operator*=(T other);
+
+ //! Divides this vector by another vector element-wise and updates this vector.
+ Vector2 & operator/=(const Vector2 & other);
+
+ //! Divides this vector by a scalar and updates this vector.
+ Vector2 & operator/=(T other);
//! Returns the negation of this vector.
Vector2 operator-() const;
diff --git a/src/crepe/api/Vector2.hpp b/src/crepe/api/Vector2.hpp
index e0ac3d4..46553f9 100644
--- a/src/crepe/api/Vector2.hpp
+++ b/src/crepe/api/Vector2.hpp
@@ -3,19 +3,43 @@
namespace crepe {
template <class T>
-Vector2<T> Vector2<T>::operator-(const Vector2<T> & other) const { return {x - other.x, y - other.y}; }
+Vector2<T> Vector2<T>::operator-(const Vector2<T> & other) const {
+ return {x - other.x, y - other.y};
+}
template <class T>
-Vector2<T> Vector2<T>::operator+(const Vector2<T> & other) const { return {x + other.x, y + other.y}; }
+Vector2<T> Vector2<T>::operator-(T scalar) const {
+ return {x - scalar, y - scalar};
+}
template <class T>
-Vector2<T> Vector2<T>::operator*(double scalar) const { return {x * scalar, y * scalar}; }
+Vector2<T> Vector2<T>::operator+(const Vector2<T> & other) const {
+ return {x + other.x, y + other.y};
+}
template <class T>
-Vector2<T> & Vector2<T>::operator*=(const Vector2<T> & other) {
- x *= other.x;
- y *= other.y;
- return *this;
+Vector2<T> Vector2<T>::operator+(T scalar) const {
+ return {x + scalar, y + scalar};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator*(const Vector2<T> & other) const {
+ return {x * other.x, y * other.y};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator*(T scalar) const {
+ return {x * scalar, y * scalar};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator/(const Vector2<T> & other) const {
+ return {x / other.x, y / other.y};
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator/(T scalar) const {
+ return {x / scalar, y / scalar};
}
template <class T>
@@ -26,19 +50,67 @@ Vector2<T> & Vector2<T>::operator+=(const Vector2<T> & other) {
}
template <class T>
-Vector2<T> & Vector2<T>::operator+=(double other) {
+Vector2<T> & Vector2<T>::operator+=(T other) {
x += other;
y += other;
return *this;
}
template <class T>
-Vector2<T> Vector2<T>::operator-() const { return {-x, -y}; }
+Vector2<T> & Vector2<T>::operator-=(const Vector2<T> & other) {
+ x -= other.x;
+ y -= other.y;
+ return *this;
+}
template <class T>
-bool Vector2<T>::operator==(const Vector2<T> & other) const { return x == other.x && y == other.y; }
+Vector2<T> & Vector2<T>::operator-=(T other) {
+ x -= other;
+ y -= other;
+ return *this;
+}
template <class T>
-bool Vector2<T>::operator!=(const Vector2<T> & other) const { return !(*this == other); }
+Vector2<T> & Vector2<T>::operator*=(const Vector2<T> & other) {
+ x *= other.x;
+ y *= other.y;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator*=(T other) {
+ x *= other;
+ y *= other;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator/=(const Vector2<T> & other) {
+ x /= other.x;
+ y /= other.y;
+ return *this;
+}
+
+template <class T>
+Vector2<T> & Vector2<T>::operator/=(T other) {
+ x /= other;
+ y /= other;
+ return *this;
+}
+
+template <class T>
+Vector2<T> Vector2<T>::operator-() const {
+ return {-x, -y};
+}
+
+template <class T>
+bool Vector2<T>::operator==(const Vector2<T> & other) const {
+ return x == other.x && y == other.y;
+}
+
+template <class T>
+bool Vector2<T>::operator!=(const Vector2<T> & other) const {
+ return !(*this == other);
+}
} // namespace crepe