diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 7 | ||||
-rw-r--r-- | src/crepe/api/BehaviorScript.hpp | 12 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 12 | ||||
-rw-r--r-- | src/crepe/api/EventManager.h | 4 | ||||
-rw-r--r-- | src/crepe/api/Script.cpp | 15 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 126 | ||||
-rw-r--r-- | src/crepe/api/Script.hpp | 32 |
8 files changed, 181 insertions, 28 deletions
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 9d85d4c..d556fe5 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -39,11 +39,14 @@ public: * \brief Set the concrete script of this component * * \tparam T Concrete script type (derived from \c crepe::Script) + * \tparam Args Arguments for concrete script constructor + * + * \param args Arguments for concrete script constructor (forwarded using perfect forwarding) * * \returns Reference to BehaviorScript component (`*this`) */ - template <class T> - BehaviorScript & set_script(); + template <class T, typename... Args> + BehaviorScript & set_script(Args &&... args); protected: //! Script instance diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index d80321d..bd59337 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -9,13 +9,17 @@ namespace crepe { -template <class T> -BehaviorScript & BehaviorScript::set_script() { +template <class T, typename... Args> +BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of<Script, T>::value); - Script * s = new T(); + Script * s = new T(std::forward<Args>(args)...); + s->game_object_id = this->game_object_id; - s->component_manager_ref = &this->component_manager; + s->active = this->active; + s->component_manager = this->component_manager; + s->event_manager = EventManager::get_instance(); + this->script = std::unique_ptr<Script>(s); return *this; } diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index d6b6801..602ab52 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -24,6 +24,7 @@ target_sources(crepe PUBLIC LoopTimer.cpp Asset.cpp EventHandler.cpp + Script.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 06cf7f3..b267e3e 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -1,10 +1,12 @@ -// TODO discussing the location of these events #pragma once +// TODO discussing the location of these events #include <string> #include "KeyCodes.h" +namespace crepe { + /** * \brief Base class for all event types in the system. */ @@ -91,11 +93,7 @@ public: /** * \brief Event triggered during a collision between objects. */ -class CollisionEvent : public Event { -public: - //! Data describing the collision (currently not implemented). - // Collision collisionData; -}; +class CollisionEvent : public Event {}; /** * \brief Event triggered when text is submitted, e.g., from a text input. @@ -110,3 +108,5 @@ public: * \brief Event triggered to indicate the application is shutting down. */ class ShutDownEvent : public Event {}; + +} // namespace crepe diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h index 348a04d..1a33023 100644 --- a/src/crepe/api/EventManager.h +++ b/src/crepe/api/EventManager.h @@ -77,7 +77,7 @@ public: * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels). */ template <typename EventType> - void trigger_event(const EventType & event, event_channel_t channel = CHANNEL_ALL); + void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL); /** * \brief Queue an event for later processing. @@ -89,7 +89,7 @@ public: * \param channel The channel to associate with the event (default is CHANNEL_ALL). */ template <typename EventType> - void queue_event(const EventType & event, event_channel_t channel = CHANNEL_ALL); + void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL); /** * \brief Process all queued events. diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp new file mode 100644 index 0000000..fcbe4c7 --- /dev/null +++ b/src/crepe/api/Script.cpp @@ -0,0 +1,15 @@ +#include "Script.h" + +using namespace crepe; + +Script::~Script() { + EventManager & evmgr = this->event_manager; + for (auto id : this->listeners) { + evmgr.unsubscribe(id); + } +} + +template <> +void Script::subscribe(const EventHandler<CollisionEvent> & callback) { + this->subscribe_internal(callback, this->game_object_id); +} diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 839d937..f0b9c73 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,6 +3,9 @@ #include <vector> #include "../types.h" +#include "../util/OptionalRef.h" + +#include "EventManager.h" namespace crepe { @@ -16,13 +19,19 @@ class ComponentManager; * This class is used as a base class for user-defined scripts that can be added to game * objects using the \c BehaviorScript component. * - * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as + * \info Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as * member or lambda methods in derivative user script classes and registered in \c init(). + * + * \see feature_script */ class Script { protected: /** - * \brief Script initialization function + * \name Interface functions + * \{ + */ + /** + * \brief Script initialization function (empty by default) * * This function is called during the ScriptSystem::update() routine *before* * Script::update() if it (a) has not yet been called and (b) the \c BehaviorScript component @@ -30,24 +39,32 @@ protected: */ virtual void init() {} /** - * \brief Script update function + * \brief Script update function (empty by default) * * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript * component holding this script instance is active. */ virtual void update() {} + //! \} + //! ScriptSystem calls \c init() and \c update() friend class crepe::ScriptSystem; protected: /** - * \brief Get single component of type \c T on this game object (utility) + * \name Utility functions + * \{ + */ + + /** + * \brief Get single component of type \c T on this game object * * \tparam T Type of component * * \returns Reference to component * - * \throws nullptr if this game object does not have a component matching type \c T + * \throws std::runtime_error if this game object does not have a component matching type \c + * T */ template <typename T> T & get_component() const; @@ -55,7 +72,7 @@ protected: // cause compile-time errors /** - * \brief Get all components of type \c T on this game object (utility) + * \brief Get all components of type \c T on this game object * * \tparam T Type of component * @@ -64,25 +81,108 @@ protected: template <typename T> RefVector<T> get_components() const; + /** + * \brief Log a message using Log::logf + * + * \tparam Args Log::logf parameters + * \param args Log::logf parameters + */ + template <typename... Args> + void logf(Args &&... args); + + /** + * \brief Subscribe to an event with an explicit channel + * \see EventManager::subscribe + */ + template <typename EventType> + void subscribe(const EventHandler<EventType> & callback, event_channel_t channel); + /** + * \brief Subscribe to an event on EventManager::CHANNEL_ALL + * \see EventManager::subscribe + */ + template <typename EventType> + void subscribe(const EventHandler<EventType> & callback); + + //! \} + +private: + /** + * \brief Internal subscribe function + * + * This function exists so certain template specializations of Script::subscribe can be + * explicitly deleted, and does the following: + * - Wrap the user-provided callback in a check that tests if the parent BehaviorScript + * component is still active + * - Store the subscriber handle returned by the event manager so this listener is + * automatically unsubscribed at the end of this Script instance's life + * + * \tparam EventType concrete Event class + * \param callback User-provided callback function + * \param channel Event channel (may have been overridden by template specializations) + */ + template <typename EventType> + void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel); + protected: - // NOTE: Script must have a constructor without arguments so the game programmer doesn't need - // to manually add `using Script::Script` to their concrete script class. + // NOTE: This must be the only constructor on Script, see "Late references" below Script() = default; //! Only \c BehaviorScript instantiates Script friend class BehaviorScript; +public: + // std::unique_ptr destroys script + virtual ~Script(); + +private: + Script(const Script &) = delete; + Script(Script &&) = delete; + Script & operator=(const Script &) = delete; + Script & operator=(Script &&) = delete; + private: - // These references are set by BehaviorScript immediately after calling the constructor of - // Script. - game_object_id_t game_object_id = -1; - ComponentManager * component_manager_ref = nullptr; - // TODO: use OptionalRef instead of pointer + /** + * \name Late references + * + * These references are set by BehaviorScript immediately after calling the constructor of + * Script. + * + * \note Script must have a constructor without arguments so the game programmer doesn't need + * to manually add `using Script::Script` to their concrete script class if they want to + * implement a non-default constructor (e.g. for passing references to their own concrete + * Script classes). + * + * \{ + */ + //! Game object ID of game object parent BehaviorScript is attached to + game_object_id_t game_object_id; + //! Reference to parent component + OptionalRef<bool> active; + //! Reference to component manager instance + OptionalRef<ComponentManager> component_manager; + //! Reference to event manager instance + OptionalRef<EventManager> event_manager; + //! \} private: //! Flag to indicate if \c init() has been called already bool initialized = false; + //! List of subscribed events + std::vector<subscription_t> listeners; }; +/** + * \brief Subscribe to CollisionEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for CollisionEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<CollisionEvent> & callback); +template <> +void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t) + = delete; + } // namespace crepe #include "Script.hpp" diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index a85d814..a2463bf 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -20,8 +20,38 @@ T & Script::get_component() const { template <typename T> RefVector<T> Script::get_components() const { - auto & mgr = *this->component_manager_ref; + ComponentManager & mgr = this->component_manager; + return mgr.get_components_by_id<T>(this->game_object_id); } +template <typename... Args> +void Script::logf(Args &&... args) { + Log::logf(std::forward<Args>(args)...); +} + +template <typename EventType> +void Script::subscribe_internal(const EventHandler<EventType> & callback, + event_channel_t channel) { + EventManager & mgr = this->event_manager; + subscription_t listener = mgr.subscribe<EventType>( + [this, callback](const EventType & data) -> bool { + bool & active = this->active; + if (!active) return false; + return callback(data); + }, + channel); + this->listeners.push_back(listener); +} + +template <typename EventType> +void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) { + this->subscribe_internal(callback, channel); +} + +template <typename EventType> +void Script::subscribe(const EventHandler<EventType> & callback) { + this->subscribe_internal(callback, EventManager::CHANNEL_ALL); +} + } // namespace crepe |