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-rw-r--r--src/crepe/api/AudioSource.cpp23
-rw-r--r--src/crepe/api/AudioSource.h39
2 files changed, 0 insertions, 62 deletions
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
deleted file mode 100644
index 63fd0d7..0000000
--- a/src/crepe/api/AudioSource.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-#include <memory>
-
-#include "../facade/Sound.h"
-
-#include "AudioSource.h"
-
-using namespace crepe;
-
-AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
- this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
-}
-
-void AudioSource::play() { return this->play(false); }
-
-void AudioSource::play(bool looping) {
- this->sound->set_looping(looping);
- this->sound->play();
-}
-
-void AudioSource::stop() {
- this->sound->pause();
- this->sound->rewind();
-}
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
deleted file mode 100644
index 1e24ae8..0000000
--- a/src/crepe/api/AudioSource.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#pragma once
-
-#include <memory>
-
-#include "../Asset.h"
-#include "../Component.h"
-
-namespace crepe {
-
-class Sound;
-
-//! Audio source component
-class AudioSource : public Component {
-public:
- AudioSource(std::unique_ptr<Asset> audio_clip);
- virtual ~AudioSource() = default;
-
-public:
- //! Start or resume this audio source
- void play();
- void play(bool looping);
- //! Stop this audio source
- void stop();
-
-public:
- //! Sample file location
- std::unique_ptr<Asset> audio_clip;
- //! TODO: ?????
- bool play_on_awake;
- //! Repeat the current audio clip during playback
- bool loop;
- //! Normalized volume (0.0 - 1.0)
- float volume;
-
-private:
- std::unique_ptr<Sound> sound;
-};
-
-} // namespace crepe