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-rw-r--r--src/crepe/api/Button.cpp4
-rw-r--r--src/crepe/api/Button.h8
2 files changed, 7 insertions, 5 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index a27ff53..d325014 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,8 +2,8 @@
namespace crepe {
-Button::Button(game_object_id_t id, int width, int height, std::function<void()> on_click, bool is_toggle
- )
+Button::Button(game_object_id_t id, int width, int height, std::function<void()> on_click,
+ bool is_toggle)
: UiObject(id, width, height),
is_toggle(is_toggle),
on_click(on_click) {}
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 1410529..18f3def 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -24,7 +24,8 @@ public:
* \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
* \param on_click callback function that will be invoked when the button is clicked.
*/
- Button(game_object_id_t id, int width, int height, std::function<void()> on_click, bool is_toggle = false);
+ Button(game_object_id_t id, int width, int height, std::function<void()> on_click,
+ bool is_toggle = false);
/**
* \brief Indicates if the button is a toggle button (can be pressed and released).
@@ -41,7 +42,7 @@ public:
* function that matches the signature `void()`.
*/
std::function<void()> on_click;
-
+
/**
* \brief Callback function to be executed when the mouse enters the button's boundaries.
*
@@ -57,7 +58,8 @@ public:
* allowing custom actions like resetting visual effects or playing exit-related effects.
*/
std::function<void()> on_exit;
- private:
+
+private:
friend class InputSystem;
/**
* \brief Indicates whether the button is currently pressed.