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-rw-r--r--src/crepe/api/BehaviorScript.cpp7
-rw-r--r--src/crepe/api/BehaviorScript.h2
-rw-r--r--src/crepe/api/GameObject.hpp2
3 files changed, 2 insertions, 9 deletions
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 74788ec..e69de29 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -1,7 +0,0 @@
-#include "../util/log.h"
-
-#include "BehaviorScript.h"
-
-using namespace crepe::api;
-
-BehaviorScript::BehaviorScript() : Component(gameObjectId) { dbg_trace(); }
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 25d3cc5..cb37a78 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -17,7 +17,7 @@ class Script;
class BehaviorScript : public Component {
protected:
friend class crepe::ComponentManager;
- BehaviorScript();
+ using Component::Component;
public:
virtual ~BehaviorScript() = default;
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index 8295ea3..3c7e867 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -9,7 +9,7 @@ namespace crepe::api {
template <typename T, typename... Args>
T & GameObject::add_component(Args &&... args) {
auto & mgr = ComponentManager::get_instance();
- return mgr.add_component<T>(id, std::forward<Args>(args)...);
+ return mgr.add_component<T>(this->id, std::forward<Args>(args)...);
}
} // namespace crepe::api