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-rw-r--r--src/crepe/api/GameObject.h6
-rw-r--r--src/crepe/api/ParticleEmitter.cpp17
-rw-r--r--src/crepe/api/Rigidbody.cpp6
-rw-r--r--src/crepe/api/Rigidbody.h13
-rw-r--r--src/crepe/api/Transform.h3
-rw-r--r--src/crepe/api/Vector2.cpp104
-rw-r--r--src/crepe/api/Vector2.h61
7 files changed, 104 insertions, 106 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 8dc102c..d703730 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -1,6 +1,5 @@
#pragma once
-#include <cstdint>
#include <string>
#include "types.h"
@@ -29,8 +28,9 @@ public:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(game_object_id_t id, const std::string & name, const std::string & tag,
- const Vector2 & position, double rotation, double scale);
+ GameObject(game_object_id_t id, const std::string & name,
+ const std::string & tag, const Vector2 & position,
+ double rotation, double scale);
/**
* \brief Set the parent of this GameObject
*
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 6094732..3b2e2f2 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -6,15 +6,14 @@
using namespace crepe;
-ParticleEmitter::ParticleEmitter(game_object_id_t id,
- uint32_t max_particles, uint32_t emission_rate,
- uint32_t speed, uint32_t speed_offset,
- uint32_t angle, uint32_t angleOffset,
- float begin_lifespan, float end_lifespan)
- : Component(id), max_particles(max_particles),
- emission_rate(emission_rate), speed(speed), speed_offset(speed_offset),
- position{0, 0}, begin_lifespan(begin_lifespan),
- end_lifespan(end_lifespan) {
+ParticleEmitter::ParticleEmitter(game_object_id_t id, uint32_t max_particles,
+ uint32_t emission_rate, uint32_t speed,
+ uint32_t speed_offset, uint32_t angle,
+ uint32_t angleOffset, float begin_lifespan,
+ float end_lifespan)
+ : Component(id), max_particles(max_particles), emission_rate(emission_rate),
+ speed(speed), speed_offset(speed_offset), position{0, 0},
+ begin_lifespan(begin_lifespan), end_lifespan(end_lifespan) {
std::srand(
static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
std::cout << "Create emitter" << std::endl;
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
index cf07b0e..0de9846 100644
--- a/src/crepe/api/Rigidbody.cpp
+++ b/src/crepe/api/Rigidbody.cpp
@@ -2,9 +2,8 @@
using namespace crepe;
-crepe::Rigidbody::Rigidbody(uint32_t game_object_id,
- const RigidbodyData & data) :
- Component(game_object_id), data(data){}
+crepe::Rigidbody::Rigidbody(uint32_t game_object_id, const RigidbodyData & data)
+ : Component(game_object_id), data(data) {}
void crepe::Rigidbody::add_force_linear(const Vector2 & force) {
this->data.linear_velocity += force;
@@ -13,4 +12,3 @@ void crepe::Rigidbody::add_force_linear(const Vector2 & force) {
void crepe::Rigidbody::add_force_angular(double force) {
this->data.angular_velocity += force;
}
-
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 0c069d8..e1abd46 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -37,17 +37,18 @@ public:
*/
struct PhysicsConstraints {
//! X constraint
- bool x = 0;
+ bool x = 0;
//! Y constraint
- bool y = 0;
+ bool y = 0;
//! rotation constraint
- bool rotation = 0;
+ bool rotation = 0;
};
+
public:
/**
* This struct holds the data for the Rigidbody.
*/
- struct RigidbodyData{
+ struct RigidbodyData {
//! objects mass
double mass = 0.0;
//! gravtiy scale
@@ -73,14 +74,16 @@ public:
//! if object bounces
bool bounce = false;
};
+
public:
/**
* \param game_object_id id of the gameobject the rigibody is added to.
* \param data struct to configure the rigidbody.
*/
- Rigidbody(uint32_t game_object_id,const RigidbodyData& data);
+ Rigidbody(uint32_t game_object_id, const RigidbodyData & data);
//! struct to hold data of rigidbody
RigidbodyData data;
+
public:
/**
* \brief add a linear force to the Rigidbody.
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 33e70f9..805553e 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -20,7 +20,8 @@ public:
* \param rot The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(game_object_id_t id, const Vector2 & point, double rot, double scale);
+ Transform(game_object_id_t id, const Vector2 & point, double rot,
+ double scale);
/**
* \brief Get the maximum number of instances for this component
*
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 8cbd9ad..09bb59b 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -2,58 +2,56 @@
namespace crepe {
- // Constructor with initial values
- Vector2::Vector2(float x, float y) : x(x), y(y) {}
-
- // Subtracts another vector from this vector and returns the result.
- Vector2 Vector2::operator-(const Vector2& other) const {
- return {x - other.x, y - other.y};
- }
-
- // Adds another vector to this vector and returns the result.
- Vector2 Vector2::operator+(const Vector2& other) const {
- return {x + other.x, y + other.y};
- }
-
- // Multiplies this vector by a scalar and returns the result.
- Vector2 Vector2::operator*(float scalar) const {
- return {x * scalar, y * scalar};
- }
-
- // Multiplies this vector by another vector element-wise and updates this vector.
- Vector2& Vector2::operator*=(const Vector2& other) {
- x *= other.x;
- y *= other.y;
- return *this;
- }
-
- // Adds another vector to this vector and updates this vector.
- Vector2& Vector2::operator+=(const Vector2& other) {
- x += other.x;
- y += other.y;
- return *this;
- }
-
- // Adds a scalar value to both components of this vector and updates this vector.
- Vector2& Vector2::operator+=(float other) {
- x += other;
- y += other;
- return *this;
- }
-
- // Returns the negation of this vector.
- Vector2 Vector2::operator-() const {
- return {-x, -y};
- }
-
- // Checks if this vector is equal to another vector.
- bool Vector2::operator==(const Vector2& other) const {
- return x == other.x && y == other.y;
- }
-
- // Checks if this vector is not equal to another vector.
- bool Vector2::operator!=(const Vector2& other) const {
- return !(*this == other);
- }
+// Constructor with initial values
+Vector2::Vector2(float x, float y) : x(x), y(y) {}
+
+// Subtracts another vector from this vector and returns the result.
+Vector2 Vector2::operator-(const Vector2 & other) const {
+ return {x - other.x, y - other.y};
+}
+
+// Adds another vector to this vector and returns the result.
+Vector2 Vector2::operator+(const Vector2 & other) const {
+ return {x + other.x, y + other.y};
+}
+
+// Multiplies this vector by a scalar and returns the result.
+Vector2 Vector2::operator*(float scalar) const {
+ return {x * scalar, y * scalar};
+}
+
+// Multiplies this vector by another vector element-wise and updates this vector.
+Vector2 & Vector2::operator*=(const Vector2 & other) {
+ x *= other.x;
+ y *= other.y;
+ return *this;
+}
+
+// Adds another vector to this vector and updates this vector.
+Vector2 & Vector2::operator+=(const Vector2 & other) {
+ x += other.x;
+ y += other.y;
+ return *this;
+}
+
+// Adds a scalar value to both components of this vector and updates this vector.
+Vector2 & Vector2::operator+=(float other) {
+ x += other;
+ y += other;
+ return *this;
+}
+
+// Returns the negation of this vector.
+Vector2 Vector2::operator-() const { return {-x, -y}; }
+
+// Checks if this vector is equal to another vector.
+bool Vector2::operator==(const Vector2 & other) const {
+ return x == other.x && y == other.y;
+}
+
+// Checks if this vector is not equal to another vector.
+bool Vector2::operator!=(const Vector2 & other) const {
+ return !(*this == other);
+}
} // namespace crepe
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index d571209..741951b 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -2,47 +2,46 @@
namespace crepe {
- //! Vector2 class
- class Vector2 {
- public:
- //! X component of the vector
- float x;
- //! Y component of the vector
- float y;
+//! Vector2 class
+class Vector2 {
+public:
+ //! X component of the vector
+ float x;
+ //! Y component of the vector
+ float y;
- //! Default constructor
- Vector2() = default;
+ //! Default constructor
+ Vector2() = default;
- //! Constructor with initial values
- Vector2(float x, float y);
+ //! Constructor with initial values
+ Vector2(float x, float y);
- //! Subtracts another vector from this vector and returns the result.
- Vector2 operator-(const Vector2& other) const;
+ //! Subtracts another vector from this vector and returns the result.
+ Vector2 operator-(const Vector2 & other) const;
- //! Adds another vector to this vector and returns the result.
- Vector2 operator+(const Vector2& other) const;
+ //! Adds another vector to this vector and returns the result.
+ Vector2 operator+(const Vector2 & other) const;
- //! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(float scalar) const;
+ //! Multiplies this vector by a scalar and returns the result.
+ Vector2 operator*(float scalar) const;
- //! Multiplies this vector by another vector element-wise and updates this vector.
- Vector2& operator*=(const Vector2& other);
+ //! Multiplies this vector by another vector element-wise and updates this vector.
+ Vector2 & operator*=(const Vector2 & other);
- //! Adds another vector to this vector and updates this vector.
- Vector2& operator+=(const Vector2& other);
+ //! Adds another vector to this vector and updates this vector.
+ Vector2 & operator+=(const Vector2 & other);
- //! Adds a scalar value to both components of this vector and updates this vector.
- Vector2& operator+=(float other);
+ //! Adds a scalar value to both components of this vector and updates this vector.
+ Vector2 & operator+=(float other);
- //! Returns the negation of this vector.
- Vector2 operator-() const;
+ //! Returns the negation of this vector.
+ Vector2 operator-() const;
- //! Checks if this vector is equal to another vector.
- bool operator==(const Vector2& other) const;
+ //! Checks if this vector is equal to another vector.
+ bool operator==(const Vector2 & other) const;
- //! Checks if this vector is not equal to another vector.
- bool operator!=(const Vector2& other) const;
-
- };
+ //! Checks if this vector is not equal to another vector.
+ bool operator!=(const Vector2 & other) const;
+};
} // namespace crepe