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+#pragma once
+
+namespace crepe {
+
+//! 2D vector
+template <class T>
+struct Vector2 {
+ //! X component of the vector
+ T x = 0;
+ //! Y component of the vector
+ T y = 0;
+
+ //! Subtracts another vector from this vector and returns the result.
+ Vector2 operator-(const Vector2<T> & other) const;
+
+ //! Subtracts a scalar value from both components of this vector and returns the result.
+ Vector2 operator-(T scalar) const;
+
+ //! Adds another vector to this vector and returns the result.
+ Vector2 operator+(const Vector2<T> & other) const;
+
+ //! Adds a scalar value to both components of this vector and returns the result.
+ Vector2 operator+(T scalar) const;
+
+ //! Multiplies this vector by another vector element-wise and returns the result.
+ Vector2 operator*(const Vector2<T> & other) const;
+
+ //! Multiplies this vector by a scalar and returns the result.
+ Vector2 operator*(T scalar) const;
+
+ //! Divides this vector by another vector element-wise and returns the result.
+ Vector2 operator/(const Vector2<T> & other) const;
+
+ //! Divides this vector by a scalar and returns the result.
+ Vector2 operator/(T scalar) const;
+
+ //! Adds another vector to this vector and updates this vector.
+ Vector2 & operator+=(const Vector2<T> & other);
+
+ //! Adds a scalar value to both components of this vector and updates this vector.
+ Vector2 & operator+=(T other);
+
+ //! Subtracts another vector from this vector and updates this vector.
+ Vector2 & operator-=(const Vector2<T> & other);
+
+ //! Subtracts a scalar value from both components of this vector and updates this vector.
+ Vector2 & operator-=(T other);
+
+ //! Multiplies this vector by another vector element-wise and updates this vector.
+ Vector2 & operator*=(const Vector2<T> & other);
+
+ //! Multiplies this vector by a scalar and updates this vector.
+ Vector2 & operator*=(T other);
+
+ //! Divides this vector by another vector element-wise and updates this vector.
+ Vector2 & operator/=(const Vector2<T> & other);
+
+ //! Divides this vector by a scalar and updates this vector.
+ Vector2 & operator/=(T other);
+
+ //! Returns the negation of this vector.
+ Vector2 operator-() const;
+
+ //! Checks if this vector is equal to another vector.
+ bool operator==(const Vector2<T> & other) const;
+
+ //! Checks if this vector is not equal to another vector.
+ bool operator!=(const Vector2<T> & other) const;
+
+ //! Truncates the vector to a maximum length.
+ void truncate(T max);
+
+ //! Normalizes the vector (resulting in vector with a length of 1).
+ void normalize();
+
+ //! Returns the length of the vector.
+ T length() const;
+
+ //! Returns the squared length of the vector.
+ T length_squared() const;
+
+ //! Returns the dot product (inwendig product) of this vector and another vector.
+ T dot(const Vector2<T> & other) const;
+
+ //! Returns the distance between this vector and another vector.
+ T distance(const Vector2<T> & other) const;
+
+ //! Returns the squared distance between this vector and another vector.
+ T distance_squared(const Vector2<T> & other) const;
+
+ //! Returns the perpendicular vector to this vector.
+ Vector2 perpendicular() const;
+};
+
+} // namespace crepe
+
+#include "Vector2.hpp"