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-rw-r--r--src/crepe/api/Vector2.cpp40
1 files changed, 6 insertions, 34 deletions
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 947c49e..30b968e 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -1,61 +1,33 @@
#include "Vector2.h"
-namespace crepe {
+using namespace crepe;
-// Constructor with initial values
-Vector2::Vector2(double x, double y) : x(x), y(y) {}
+Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; }
-// Subtracts another vector from this vector and returns the result.
-Vector2 Vector2::operator-(const Vector2 & other) const {
- return {x - other.x, y - other.y};
-}
+Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; }
-// Adds another vector to this vector and returns the result.
-Vector2 Vector2::operator+(const Vector2 & other) const {
- return {x + other.x, y + other.y};
-}
+Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; }
-// Multiplies this vector by a scalar and returns the result.
-Vector2 Vector2::operator*(double scalar) const {
- return {x * scalar, y * scalar};
-}
-
-// Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
y *= other.y;
return *this;
}
-// Adds another vector to this vector and updates this vector.
Vector2 & Vector2::operator+=(const Vector2 & other) {
x += other.x;
y += other.y;
return *this;
}
-// Adds a scalar value to both components of this vector and updates this vector.
Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
}
-// Returns the negation of this vector.
Vector2 Vector2::operator-() const { return {-x, -y}; }
-// Checks if this vector is equal to another vector.
-bool Vector2::operator==(const Vector2 & other) const {
- return x == other.x && y == other.y;
-}
-
-// Checks if this vector is not equal to another vector.
-bool Vector2::operator!=(const Vector2 & other) const {
- return !(*this == other);
-}
-
-double Vector2::dot(const Vector2& other) const {
- return this->x * other.x + this->y * other.y;
-}
+bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; }
-} // namespace crepe
+bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); }