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-rw-r--r--src/crepe/api/UiObject.h33
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diff --git a/src/crepe/api/UiObject.h b/src/crepe/api/UiObject.h
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+#pragma once
+
+#include "../Component.h"
+
+namespace crepe {
+
+/**
+ * @class UiObject
+ * \brief Represents a UI object in the game, derived from the Component class.
+ */
+class UiObject : public Component {
+public:
+ /**
+ * \brief Constructs a UiObject with the specified game object ID.
+ * \param id The unique ID of the game object associated with this UI object.
+ */
+ UiObject(game_object_id_t id, int width, int height);
+
+ //! The width of the UI object.
+ int width = 0;
+
+ //! The height of the UI object.
+ int height = 0;
+
+public:
+ /**
+ * \brief Retrieves the maximum number of instances allowed for this UI object type.
+ * /return Always returns 1, as only a single instance is allowed.
+ */
+ virtual int get_instances_max() const override { return 1; }
+};
+
+} // namespace crepe