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-rw-r--r--src/crepe/api/UiObject.h21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/crepe/api/UiObject.h b/src/crepe/api/UiObject.h
index c056877..1130f99 100644
--- a/src/crepe/api/UiObject.h
+++ b/src/crepe/api/UiObject.h
@@ -8,26 +8,19 @@ namespace crepe {
* @class UiObject
* \brief Represents a UI object in the game, derived from the Component class.
*/
-class UiObject : public Component {
+class UIObject : public Component {
public:
/**
* \brief Constructs a UiObject with the specified game object ID.
* \param id The unique ID of the game object associated with this UI object.
+ * \param dimensions width and height of the UIObject
+ * \param offset Offset relative to the GameObject Transform
*/
- UiObject(game_object_id_t id, int width, int height);
+ UIObject(game_object_id_t id, vec2 dimensions,vec2 offset);
+ //! Width and height of the UIObject
+ vec2 dimensions;
+ vec2 offset;
- //! The width of the UI object.
- int width = 0;
-
- //! The height of the UI object.
- int height = 0;
-
-public:
- /**
- * \brief Retrieves the maximum number of instances allowed for this UI object type.
- * /return Always returns 1, as only a single instance is allowed.
- */
- virtual int get_instances_max() const override { return 1; }
};
} // namespace crepe