diff options
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index d416088..d7a5b8a 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -1,23 +1,37 @@ #pragma once -#include <cstdint> - -#include "api/Point.h" +#include "api/Vector2.h" #include "Component.h" namespace crepe { +/** + * \brief Transform component + * + * This class represents the Transform component. It stores the position, + * rotation and scale of a GameObject. + */ class Transform : public Component { - // FIXME: What's the difference between the `Point` and `Position` - // classes/structs? How about we replace both with a universal `Vec2` that - // works similar (or the same) as those found in GLSL? +public: + /** + * \param id The id of the GameObject this component belongs to + * \param point The position of the GameObject + * \param rotation The rotation of the GameObject + * \param scale The scale of the GameObject + */ + Transform(game_object_id_t id, const Vector2 & point, double rotation, + double scale); + /** + * \brief Get the maximum number of instances for this component + * + * \return The maximum number of instances for this component + */ + virtual int get_instances_max() const { return 1; } public: - Transform(uint32_t id, const Point &, double, double); - ~Transform(); //! Translation (shift) - Point position; + Vector2 position; //! Rotation, in radians double rotation; //! Multiplication factor |