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-rw-r--r--src/crepe/api/Transform.h46
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diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
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+#pragma once
+
+#include "Component.h"
+#include "types.h"
+
+namespace crepe {
+
+/**
+ * \brief Transform component
+ *
+ * This class represents the Transform component. It stores the position, rotation and scale of
+ * a GameObject.
+ */
+class Transform : public Component {
+public:
+ //! Translation (shift)
+ vec2 position = {0, 0};
+ //! Rotation, in degrees clockwise
+ float rotation = 0;
+ //! Multiplication factor
+ float scale = 0;
+
+protected:
+ /**
+ * \param id The id of the GameObject this component belongs to
+ * \param point The position of the GameObject
+ * \param rotation The rotation of the GameObject
+ * \param scale The scale of the GameObject
+ */
+ Transform(game_object_id_t id, const vec2 & point, double rotation, double scale);
+ /**
+ * There is always exactly one transform component per entity
+ * \return 1
+ */
+ virtual int get_instances_max() const { return 1; }
+ //! ComponentManager instantiates all components
+ friend class ComponentManager;
+
+protected:
+ virtual std::unique_ptr<Component> save() const;
+ Transform(const Transform &) = default;
+ virtual void restore(const Component & snapshot);
+ virtual Transform & operator=(const Transform &) = default;
+};
+
+} // namespace crepe