diff options
Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 41 |
1 files changed, 27 insertions, 14 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index d416088..7ee6d65 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -1,27 +1,40 @@ #pragma once -#include <cstdint> - -#include "api/Point.h" - #include "Component.h" +#include "types.h" namespace crepe { +/** + * \brief Transform component + * + * This class represents the Transform component. It stores the position, rotation and scale of + * a GameObject. + */ class Transform : public Component { - // FIXME: What's the difference between the `Point` and `Position` - // classes/structs? How about we replace both with a universal `Vec2` that - // works similar (or the same) as those found in GLSL? - public: - Transform(uint32_t id, const Point &, double, double); - ~Transform(); //! Translation (shift) - Point position; - //! Rotation, in radians - double rotation; + vec2 position = {0, 0}; + //! Rotation, in degrees clockwise + float rotation = 0; //! Multiplication factor - double scale; + float scale = 0; + +protected: + /** + * \param id The id of the GameObject this component belongs to + * \param point The position of the GameObject + * \param rotation The rotation of the GameObject + * \param scale The scale of the GameObject + */ + Transform(game_object_id_t id, const vec2 & point, double rotation, double scale); + /** + * There is always exactly one transform component per entity + * \return 1 + */ + virtual int get_instances_max() const { return 1; } + //! ComponentManager instantiates all components + friend class ComponentManager; }; } // namespace crepe |