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-rw-r--r--src/crepe/api/Transform.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 756e45b..18aa293 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -9,33 +9,33 @@ namespace crepe {
/**
* \brief Transform component
*
- * This class represents the Transform component. It stores the position,
- * rotation and scale of a GameObject.
+ * This class represents the Transform component. It stores the position, rotation and scale of
+ * a GameObject.
*/
class Transform : public Component {
public:
+ //! Translation (shift)
+ Vector2 position = {0, 0};
+ //! Rotation, in degrees
+ double rotation = 0;
+ //! Multiplication factor
+ double scale = 0;
+
+protected:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(game_object_id_t id, const Vector2 & point, double rotation,
- double scale);
+ Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale);
/**
- * \brief Get the maximum number of instances for this component
- *
- * \return The maximum number of instances for this component
+ * There is always exactly one transform component per entity
+ * \return 1
*/
virtual int get_instances_max() const { return 1; }
-
-public:
- //! Translation (shift)
- Vector2 position;
- //! Rotation, in degrees
- double rotation;
- //! Multiplication factor
- double scale;
+ //! ComponentManager instantiates all components
+ friend class ComponentManager;
};
} // namespace crepe