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-rw-r--r--src/crepe/api/Transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c17ae34..c69ec61 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -12,6 +12,7 @@ class Transform : public Component {
// FIXME: What's the difference between the `Point` and `Position`
// classes/structs? How about we replace both with a universal `Vec2` that
// works similar (or the same) as those found in GLSL?
+
public:
Transform(uint32_t id, Point &, double, double);
~Transform();