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Diffstat (limited to 'src/crepe/api/Transform.h')
-rw-r--r-- | src/crepe/api/Transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index c17ae34..c69ec61 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -12,6 +12,7 @@ class Transform : public Component { // FIXME: What's the difference between the `Point` and `Position` // classes/structs? How about we replace both with a universal `Vec2` that // works similar (or the same) as those found in GLSL? + public: Transform(uint32_t id, Point &, double, double); ~Transform(); |