diff options
Diffstat (limited to 'src/crepe/api/Texture.h')
-rw-r--r-- | src/crepe/api/Texture.h | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 1817910..f9c7919 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -8,6 +8,7 @@ #include <memory> #include "Asset.h" +#include "Resource.h" #include "types.h" namespace crepe { @@ -22,7 +23,7 @@ class Animator; * The Texture class is responsible for loading an image from a source and providing access to * its dimensions. Textures can be used for rendering. */ -class Texture { +class Texture : public Resource { public: /** @@ -35,12 +36,6 @@ public: * \brief Destroys the Texture instance, freeing associated resources. */ ~Texture(); - // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory - - Texture(Texture && other) noexcept; - Texture & operator=(Texture && other) noexcept; - Texture(const Texture &) = delete; - Texture & operator=(const Texture &) = delete; /** * \brief Gets the width and height of the texture. @@ -53,12 +48,14 @@ private: * \brief Loads the texture from an Asset resource. * \param res Unique pointer to an Asset resource to load the texture from. */ - void load(const Asset & res); - + void load(std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture); + private: //! The texture of the class from the library std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture; + bool loaded = false; + //! Grants SDLContext access to private members. friend class SDLContext; |