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-rw-r--r--src/crepe/api/Text.h35
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diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
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+#pragma once
+
+#include <string>
+
+#include "../Component.h"
+
+#include "Asset.h"
+#include "Color.h"
+#include "UIObject.h"
+
+namespace crepe{
+class Text : public UIObject{
+public:
+ Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset, const Asset & font, int font_size);
+
+ //! Label text.
+ std::string text;
+ //! Label text color
+ Color text_color = Color::BLACK;
+ /**
+ * \brief fontsize for text rendering
+ *
+ * \note this is not the actual font size that is loaded in.
+ *
+ * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
+ * The default font size that is loaded is set in the Config.
+ * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
+ */
+ int font_size = 16;
+
+ const Asset source;
+private:
+};
+
+} // namespace crepe