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Diffstat (limited to 'src/crepe/api/Text.h')
-rw-r--r-- | src/crepe/api/Text.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..8436611 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,52 @@ +#pragma once + +#include <string> + +#include "../Component.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe{ + +/** + * \brief Text UIObject component for displaying text + * + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject{ +public: + Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family); + //! Text data that does not have to be set in the constructor + struct Data { + /** + * \brief fontsize for text rendering + * + * \note this is not the actual font size that is loaded in. + * + * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. + * The default font size that is loaded is set in the Config. + * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. + */ + unsigned int font_size = 16; + + //! Layer sorting level of the text + const int sorting_in_layer = 0; + + //! Order within the sorting text + const int order_in_layer = 0; + + //! Label text color. + Color text_color = Color::BLACK; + }; +public: + //! font family name such as (Arial,Helvetica,Inter) + std::string font_family = ""; + //! Label text. + std::string text = ""; + // Data instance for data not gotten from constructor + Data data; +}; + +} // namespace crepe |