diff options
Diffstat (limited to 'src/crepe/api/Text.h')
-rw-r--r-- | src/crepe/api/Text.h | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 0289b85..8b3d53e 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -3,6 +3,8 @@ #include <optional> #include <string> +#include "../types.h" + #include "Asset.h" #include "Color.h" #include "UIObject.h" @@ -17,22 +19,8 @@ class Text : public UIObject { public: //! Text data that does not have to be set in the constructor struct Data { - /** - * \brief fontsize for text rendering - * - * \note this is not the actual font size that is loaded in. - * - * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. - * The default font size that is loaded is set in the Config. - * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. - */ - unsigned int font_size = 16; - - //! Layer sorting level of the text - const int sorting_in_layer = 0; - - //! Order within the sorting text - const int order_in_layer = 0; + //! variable indicating if transform is relative to camera(false) or world(true) + bool world_space = false; //! Label text color. Color text_color = Color::BLACK; @@ -49,8 +37,8 @@ public: * \param font Optional font asset that can be passed or left empty. */ Text( - game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, const std::string & text = "" + game_object_id_t id, const vec2 & dimensions, const std::string & font_family, + const Data & data, const vec2 & offset = {0, 0}, const std::string & text = "" ); //! Label text. |