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Diffstat (limited to 'src/crepe/api/Text.h')
-rw-r--r-- | src/crepe/api/Text.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..859490e --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,60 @@ +#pragma once + +#include <optional> +#include <string> + +#include "../types.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + * + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: + //! Text data that does not have to be set in the constructor + struct Data { + //! variable indicating if transform is relative to camera(false) or world(true) + bool world_space = false; + + //! Label text color. + Color text_color = Color::BLACK; + }; + +public: + /** + * + * \param dimensions Width and height of the UIObject. + * \param offset Offset of the UIObject relative to its transform + * \param text The text to be displayed. + * \param font_family The font style name to be displayed. + * \param data Data struct containing extra text parameters. + * \param font Optional font asset that can be passed or left empty. + */ + Text( + game_object_id_t id, const vec2 & dimensions, const std::string & font_family, + const Data & data, const vec2 & offset = {0, 0}, const std::string & text = "" + ); + + //! Label text. + std::string text = ""; + //! font family name + std::string font_family = ""; + //! Font asset variable if this is not set, it will use the font_family to create an asset. + std::optional<Asset> font; + //! Data instance + Data data; + +protected: + virtual std::unique_ptr<Component> save() const; + Text(const Text &) = default; + virtual void restore(const Component & snapshot); + virtual Text & operator=(const Text &); +}; + +} // namespace crepe |