diff options
Diffstat (limited to 'src/crepe/api/Sprite.h')
-rw-r--r-- | src/crepe/api/Sprite.h | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 74a55d4..9d75ab6 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,11 +1,10 @@ #pragma once -#include <memory> - #include "../Component.h" #include "Color.h" #include "Texture.h" +#include <cstdint> namespace crepe { @@ -42,9 +41,12 @@ public: * \param image Shared pointer to the texture for this sprite. * \param color Color tint applied to the sprite. * \param flip Flip settings for horizontal and vertical orientation. + * \param order_layer decides the sorting in layer of the sprite. + * \param sort_layer decides the order in layer of the sprite. + * \param height the height of the image in game units */ - Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color, - const FlipSettings & flip); + Sprite(game_object_id_t id, Texture & image, const Color & color, + const FlipSettings & flip, uint8_t sort_layer, uint8_t order_layer, int height); /** * \brief Destroys the Sprite instance. @@ -52,24 +54,29 @@ public: ~Sprite(); //! Texture used for the sprite - const std::shared_ptr<Texture> sprite_image; + const Texture sprite_image; + //! Color tint of the sprite Color color; + //! Flip settings for the sprite FlipSettings flip; + //! Layer sorting level of the sprite - uint8_t sorting_in_layer = 0; + const uint8_t sorting_in_layer; //! Order within the sorting layer - uint8_t order_in_layer = 0; + const uint8_t order_in_layer; + + //! height in world units + const int height; -public: /** - * \brief Gets the maximum number of instances allowed for this sprite. - * \return Maximum instance count as an integer. + * \aspect_ratio ratio of the img so that scaling will not become weird * - * For now is this number randomly picked. I think it will eventually be 1. + * cannot be const because if Animator component is addded then ratio becomes scuffed and + * does it need to be calculated again in the Animator */ - virtual int get_instances_max() const { return 10; } + double aspect_ratio; private: //! Reads the sprite_rect of sprite @@ -82,7 +89,7 @@ private: friend class AnimatorSystem; //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator - // object is present in GameObject + // object is present in GameObject. this is in sprite pixels Rect sprite_rect; }; |