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-rw-r--r--src/crepe/api/Sprite.h14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 9ef9f03..7e9812d 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,10 +1,9 @@
#pragma once
#include "../Component.h"
+#include "api/Asset.h"
#include "Color.h"
-#include "Texture.h"
-#include "api/Asset.h"
#include "types.h"
namespace crepe {
@@ -75,7 +74,7 @@ public:
* \param texture asset of the image
* \param ctx all the sprite data
*/
- Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Data & data);
+ Sprite(game_object_id_t id, const Asset & texture, const Data & data);
~Sprite();
//! Texture used for the sprite
@@ -84,15 +83,6 @@ public:
Data data;
private:
- /**
- * \brief ratio of the img
- *
- * - This will multiply one of \c size variable if it is 0.
- * - Will be adjusted if \c Animator component is added to an GameObject that is why this
- * value cannot be const.
- */
- float aspect_ratio;
-
//! Reads the mask of sprite
friend class SDLContext;