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Diffstat (limited to 'src/crepe/api/Script.hpp')
-rw-r--r--src/crepe/api/Script.hpp34
1 files changed, 31 insertions, 3 deletions
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index 225a51c..4462a41 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -1,6 +1,7 @@
#pragma once
#include "../manager/ComponentManager.h"
+#include "../manager/ReplayManager.h"
#include "BehaviorScript.h"
#include "Script.h"
@@ -23,9 +24,14 @@ RefVector<T> Script::get_components() const {
return this->get_components_by_id<T>(this->game_object_id);
}
-template <typename... Args>
-void Script::logf(Args &&... args) {
- Log::logf(std::forward<Args>(args)...);
+template <class... Args>
+void Script::logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args) {
+ Log::logf(level, fmt, std::forward<Args>(args)...);
+}
+
+template <class... Args>
+void Script::logf(std::format_string<Args...> fmt, Args &&... args) {
+ Log::logf(fmt, std::forward<Args>(args)...);
}
template <typename EventType>
@@ -34,8 +40,18 @@ void Script::subscribe_internal(const EventHandler<EventType> & callback,
EventManager & mgr = this->mediator->event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
+ // check if (parent) BehaviorScript component is active
bool & active = this->active;
if (!active) return false;
+
+ // check if replay manager is playing (if initialized)
+ try {
+ ReplayManager & replay = this->mediator->replay_manager;
+ if (replay.get_state() == ReplayManager::PLAYING) return false;
+ } catch (const std::runtime_error &) {
+ }
+
+ // call user-provided callback
return callback(data);
},
channel);
@@ -52,6 +68,18 @@ void Script::subscribe(const EventHandler<EventType> & callback) {
this->subscribe_internal(callback, EventManager::CHANNEL_ALL);
}
+template <typename EventType>
+void Script::trigger_event(const EventType & event, event_channel_t channel) {
+ EventManager & mgr = this->mediator->event_manager;
+ mgr.trigger_event(event, channel);
+}
+
+template <typename EventType>
+void Script::queue_event(const EventType & event, event_channel_t channel) {
+ EventManager & mgr = this->mediator->event_manager;
+ mgr.queue_event(event, channel);
+}
+
template <typename T>
RefVector<T> Script::get_components_by_id(game_object_id_t id) const {
Mediator & mediator = this->mediator;