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-rw-r--r--src/crepe/api/SceneManager.h50
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diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
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+#pragma once
+
+#include <memory>
+#include <queue>
+#include <vector>
+
+#include "Scene.h"
+
+namespace crepe {
+
+class SceneManager {
+public:
+ // Singleton
+ static SceneManager & get_instance();
+ SceneManager(const SceneManager &) = delete;
+ SceneManager(SceneManager &&) = delete;
+ SceneManager & operator=(const SceneManager &) = delete;
+ SceneManager & operator=(SceneManager &&) = delete;
+
+public:
+ /**
+ * \brief Add a new concrete scene to the scene manager
+ *
+ * \tparam T Type of concrete scene
+ * \param name Name of new scene
+ */
+ template <typename T>
+ void add_scene(const std::string & name);
+ /**
+ * \brief Set the next scene
+ *
+ * This scene will be loaded at the end of the frame
+ *
+ * \param name Name of the next scene
+ */
+ void set_next_scene(const std::string & name);
+ //! Load a new scene (if there is one)
+ void load_next_scene();
+
+private:
+ SceneManager() = default;
+
+private:
+ std::vector<std::unique_ptr<Scene>> scenes;
+ std::string next_scene;
+};
+
+} // namespace crepe
+
+#include "SceneManager.hpp"