diff options
Diffstat (limited to 'src/crepe/api/Scene.h')
-rw-r--r-- | src/crepe/api/Scene.h | 62 |
1 files changed, 60 insertions, 2 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index ba9bb76..a1e5cfe 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -3,12 +3,16 @@ #include <string> #include "../manager/Mediator.h" +#include "../manager/ResourceManager.h" +#include "../manager/ComponentManager.h" #include "../util/OptionalRef.h" +#include "GameObject.h" namespace crepe { class SceneManager; class ComponentManager; +class Asset; /** * \brief Represents a Scene @@ -38,7 +42,7 @@ public: // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests // keep passing, but this reference should not be directly accessible by the user!!! -protected: +private: /** * \name Late references * @@ -51,8 +55,62 @@ protected: * \{ */ //! Mediator reference - OptionalRef<Mediator> mediator; //! \} + OptionalRef<Mediator> mediator; + +protected: + + /** + * \brief Retrieve the reference to the SaveManager instance + * + * \returns A reference to the SaveManager instance held by the Mediator. + */ + SaveManager& get_save_manager() const{ + return mediator->save_manager; + } + + /** + * \brief Create a new game object using the component manager + * + * \param name Metadata::name (required) + * \param tag Metadata::tag (optional, empty by default) + * \param position Transform::position (optional, origin by default) + * \param rotation Transform::rotation (optional, 0 by default) + * \param scale Transform::scale (optional, 1 by default) + * + * \returns GameObject interface + * + * \note This method automatically assigns a new entity ID + */ + GameObject new_object(const std::string & name, const std::string & tag = "", + const vec2 & position = {0, 0}, double rotation = 0, + double scale = 1) { + // Forward the call to ComponentManager's new_object method + return mediator->component_manager->new_object(name, tag, position, rotation, scale); + } + + /** + * \brief Mark a resource as persistent (i.e. used across multiple scenes) + * + * \param asset Asset the concrete resource is instantiated from + * \param persistent Whether this resource is persistent (true=keep, false=destroy) + */ + void set_persistent(const Asset & asset, bool persistent){ + mediator->resource_manager->set_persistent(asset, persistent); + } + + /** + * \brief Log a message using Log::logf + * + * \tparam Args Log::logf parameters + * \param args Log::logf parameters + */ + template <typename... Args> + void logf(Args &&... args); + }; } // namespace crepe + + +#include "Scene.hpp" |