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-rw-r--r--src/crepe/api/Rigidbody.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 293b1a4..b0a24f7 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,11 +1,13 @@
#pragma once
#include <cmath>
+#include <set>
#include "../Component.h"
#include "types.h"
+
namespace crepe {
/**
@@ -138,7 +140,7 @@ public:
* Each element in the vector represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::vector<int> collision_layers;
+ std::set<int> collision_layers;
};
public: