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-rw-r--r--src/crepe/api/Rigidbody.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
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+++ b/src/crepe/api/Rigidbody.h
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+#pragma once
+
+#include "Component.h"
+#include <cstdint>
+
+namespace crepe {
+
+enum class BodyType {
+ Static, // Does not move (e.g. walls, ground ...)
+ Dynamic, // Moves and responds to forces (e.g. player, physics objects ...)
+ Kinematic // Moves but does not respond to forces (e.g. moving platforms ...)
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType);
+ int32_t velocity_x;
+ int32_t velocity_y;
+ int mass;
+ int gravity_scale;
+ BodyType body_type;
+};
+
+} // namespace crepe::api