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-rw-r--r--src/crepe/api/Rigidbody.h20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 6cae579..6079a76 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,16 +1,30 @@
#pragma once
+#include <cstdint>
+
#include "../Component.h"
namespace crepe::api {
+// FIXME: can't this enum be defined inside the class declaration of Rigidbody?
+enum class BodyType {
+ //! Does not move (e.g. walls, ground ...)
+ STATIC,
+ //! Moves and responds to forces (e.g. player, physics objects ...)
+ DYNAMIC,
+ //! Moves but does not respond to forces (e.g. moving platforms ...)
+ KINEMATIC,
+};
+
class Rigidbody : public Component {
public:
- Rigidbody(int mass, int gravityScale, int bodyType);
-
+ Rigidbody(uint32_t game_object_id, int mass, int gravity_scale,
+ BodyType body_type);
+ int32_t velocity_x;
+ int32_t velocity_y;
int mass;
int gravity_scale;
- int body_type;
+ BodyType body_type;
};
} // namespace crepe::api