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-rw-r--r--src/crepe/api/Rigidbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b08c8db..6900295 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -139,7 +139,7 @@ public:
* Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::set<int> collision_layers;
+ std::set<int> collision_layers = {0};
};
public: