diff options
Diffstat (limited to 'src/crepe/api/Rigidbody.h')
-rw-r--r-- | src/crepe/api/Rigidbody.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..3e5c7a3 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,7 +1,5 @@ #pragma once -#include <cstdint> - #include "../Component.h" #include "Vector2.h" @@ -11,8 +9,8 @@ namespace crepe { /** * \brief Rigidbody class * - * This class is used by the physics sytem and collision system. - * It configures how to system interact with the gameobject for movement and collisions. + * This class is used by the physics sytem and collision system. It configures how to system + * interact with the gameobject for movement and collisions. */ class Rigidbody : public Component { public: @@ -32,8 +30,8 @@ public: /** * \brief PhysicsConstraints to constrain movement * - * This struct configures the movement constraint for this object. - * If a constraint is enabled the systems will not move the object. + * This struct configures the movement constraint for this object. If a constraint is enabled + * the systems will not move the object. */ struct PhysicsConstraints { //! X constraint @@ -82,7 +80,7 @@ public: * \param game_object_id id of the gameobject the rigibody is added to. * \param data struct to configure the rigidbody. */ - Rigidbody(uint32_t game_object_id, const Data & data); + Rigidbody(game_object_id_t id, const Data & data); //! struct to hold data of rigidbody Data data; |