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-rw-r--r--src/crepe/api/Rigidbody.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index a007107..fddbf5c 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,7 +1,6 @@
#pragma once
#include <cmath>
-#include <cstdint>
#include "../Component.h"
@@ -12,8 +11,8 @@ namespace crepe {
/**
* \brief Rigidbody class
*
- * This class is used by the physics sytem and collision system.
- * It configures how to system interact with the gameobject for movement and collisions.
+ * This class is used by the physics sytem and collision system. It configures how to system
+ * interact with the gameobject for movement and collisions.
*/
class Rigidbody : public Component {
public:
@@ -33,8 +32,8 @@ public:
/**
* \brief PhysicsConstraints to constrain movement
*
- * This struct configures the movement constraint for this object.
- * If a constraint is enabled the systems will not move the object.
+ * This struct configures the movement constraint for this object. If a constraint is enabled
+ * the systems will not move the object.
*/
struct PhysicsConstraints {
//! X constraint
@@ -87,7 +86,7 @@ public:
* \param game_object_id id of the gameobject the rigibody is added to.
* \param data struct to configure the rigidbody.
*/
- Rigidbody(uint32_t game_object_id, const Data & data);
+ Rigidbody(game_object_id_t id, const Data & data);
//! struct to hold data of rigidbody
Data data;