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Diffstat (limited to 'src/crepe/api/ResourceManager.h')
-rw-r--r-- | src/crepe/api/ResourceManager.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/crepe/api/ResourceManager.h b/src/crepe/api/ResourceManager.h new file mode 100644 index 0000000..efdd5c5 --- /dev/null +++ b/src/crepe/api/ResourceManager.h @@ -0,0 +1,69 @@ +#pragma once + +#include <memory> +#include <unordered_map> + +#include "Asset.h" +#include "Resource.h" + +namespace crepe { + +class Sound; + +/** + * \brief The ResourceManager is responsible for storing and managing assets over + * multiple scenes. + * + * The ResourceManager ensures that assets are loaded once and can be accessed + * across different scenes. It caches assets to avoid reloading them every time + * a scene is loaded. Assets are retained in memory until the ResourceManager is + * destroyed, at which point the cached assets are cleared. + */ +class ResourceManager { + +private: + //! A cache that holds all the assets, accessible by their file path, over multiple scenes. + std::unordered_map<const Asset, std::unique_ptr<Resource>> resources; + +private: + ResourceManager(); // dbg_trace + virtual ~ResourceManager(); // dbg_trace + + ResourceManager(const ResourceManager &) = delete; + ResourceManager(ResourceManager &&) = delete; + ResourceManager & operator=(const ResourceManager &) = delete; + ResourceManager & operator=(ResourceManager &&) = delete; + +public: + /** + * \brief Retrieves the singleton instance of the ResourceManager. + * + * \return A reference to the single instance of the ResourceManager. + */ + static ResourceManager & get_instance(); + +public: + /** + * \brief Caches an asset by loading it from the given file path. + * + * \param file_path The path to the asset file to load. + * \param reload If true, the asset will be reloaded from the file, even if + * it is already cached. + * \tparam T The type of asset to cache (e.g., texture, sound, etc.). + * + * \return A reference to the resource + * + * This template function caches the asset at the given file path. If the + * asset is already cached, the existing instance will be returned. + * Otherwise, the concrete resource will be instantiated and added to the + * cache. + */ + template <typename T> + T & cache(const Asset & asset); + + //! Clear the resource cache + void clear(); +}; + +} // namespace crepe + |