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-rw-r--r--src/crepe/api/ParticleEmitter.h14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 83a1588..a9e872f 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -1,24 +1,21 @@
#pragma once
-#include <cstdint>
#include <vector>
#include "Component.h"
#include "Particle.h"
-#include "Sprite.h"
#include "Vector2.h"
-// class Sprite;
-
namespace crepe {
+class Sprite;
+
/**
* \brief Data holder for particle emission parameters.
*
* The ParticleEmitter class stores configuration data for particle properties,
* defining the characteristics and boundaries of particle emissions.
*/
-
class ParticleEmitter : public Component {
public:
/**
@@ -48,7 +45,7 @@ public:
//! position of the emitter
Vector2 position;
//! maximum number of particles
- const uint32_t max_particles = 0;
+ const unsigned int max_particles = 0;
//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)
double emission_rate = 0;
//! min speed of the particles
@@ -75,13 +72,10 @@ public:
public:
/**
- * \brief Constructs a ParticleEmitter data holder with specified settings.
- *
* \param game_object_id Identifier for the game object using this emitter.
* \param data Configuration data defining particle properties.
*/
- ParticleEmitter(uint32_t game_object_id, const Data & data);
- ~ParticleEmitter();
+ ParticleEmitter(game_object_id_t game_object_id, const Data & data);
public:
//! Configuration data for particle emission settings.