diff options
Diffstat (limited to 'src/crepe/api/ParticleEmitter.h')
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 71 |
1 files changed, 42 insertions, 29 deletions
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index a9e872f..8ac2e72 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,10 +1,14 @@ #pragma once +#include <cmath> #include <vector> +#include "system/ParticleSystem.h" +#include "system/RenderSystem.h" + #include "Component.h" #include "Particle.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -13,61 +17,60 @@ class Sprite; /** * \brief Data holder for particle emission parameters. * - * The ParticleEmitter class stores configuration data for particle properties, - * defining the characteristics and boundaries of particle emissions. + * The ParticleEmitter class stores configuration data for particle properties, defining the + * characteristics and boundaries of particle emissions. */ class ParticleEmitter : public Component { public: /** * \brief Defines the boundary within which particles are constrained. * - * This structure specifies the boundary's size and offset, as well as the - * behavior of particles upon reaching the boundary limits. + * This structure specifies the boundary's size and offset, as well as the behavior of + * particles upon reaching the boundary limits. */ struct Boundary { //! boundary width (midpoint is emitter location) - double width = 0.0; + float width = INFINITY; //! boundary height (midpoint is emitter location) - double height = 0.0; + float height = INFINITY; //! boundary offset from particle emitter location - Vector2 offset; + vec2 offset; //! reset on exit or stop velocity and set max postion bool reset_on_exit = false; }; + //! sprite reference of displayed sprite + const Sprite & sprite; + /** * \brief Holds parameters that control particle emission. * - * Contains settings for the emitter’s position, particle speed, angle, lifespan, - * boundary, and the sprite used for rendering particles. + * Contains settings for the emitter’s position, particle speed, angle, lifespan, boundary, + * and the sprite used for rendering particles. */ struct Data { - //! position of the emitter - Vector2 position; + //! offset of the emitter relative to transform + vec2 offset; //! maximum number of particles - const unsigned int max_particles = 0; - //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) - double emission_rate = 0; + const unsigned int max_particles = 256; + //! rate of particle emission per second + float emission_rate = 50; //! min speed of the particles - double min_speed = 0; + float min_speed = 100; //! min speed of the particles - double max_speed = 0; + float max_speed = 100; //! min angle of particle emission - double min_angle = 0; + float min_angle = 0; //! max angle of particle emission - double max_angle = 0; - //! begin Lifespan of particle (only visual) - double begin_lifespan = 0.0; - //! end Lifespan of particle - double end_lifespan = 0.0; + float max_angle = 0; + //! begin Lifespan of particle in seconds (only visual) + float begin_lifespan = 0.0; + //! end Lifespan of particle in seconds + float end_lifespan = 10.0; //! force over time (physics) - Vector2 force_over_time; + vec2 force_over_time; //! particle boundary Boundary boundary; - //! collection of particles - std::vector<Particle> particles; - //! sprite reference - const Sprite & sprite; }; public: @@ -75,11 +78,21 @@ public: * \param game_object_id Identifier for the game object using this emitter. * \param data Configuration data defining particle properties. */ - ParticleEmitter(game_object_id_t game_object_id, const Data & data); + ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data); public: //! Configuration data for particle emission settings. Data data; + +private: + //! Only ParticleSystem can move and read particles + friend ParticleSystem; + //! Only RenderSystem can read particles + friend RenderSystem; + //! Saves time left over from last update event. + float spawn_accumulator = 0; + //! collection of particles + std::vector<Particle> particles; }; } // namespace crepe |