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-rw-r--r--src/crepe/api/ParticleEmitter.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
new file mode 100644
index 0000000..318c6db
--- /dev/null
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -0,0 +1,28 @@
+#include "ParticleEmitter.h"
+#include <ctime>
+#include "Particle.h"
+#include <iostream>
+
+using namespace crepe;
+
+ParticleEmitter::ParticleEmitter(uint32_t gameObjectId ,uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan)
+ : Component(gameObjectId), m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) {
+ std::srand(static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
+ std::cout << "Create emitter" << std::endl;
+ m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle
+ m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle
+ m_position.x = 400;
+ m_position.y = 400;
+ for (size_t i = 0; i < m_maxParticles; i++)
+ {
+ this->particles.emplace_back();
+ }
+
+}
+
+ParticleEmitter::~ParticleEmitter() {
+ std::vector<Particle>::iterator it = this->particles.begin();
+ while (it != this->particles.end()) {
+ it = this->particles.erase(it);
+ }
+}