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-rw-r--r--src/crepe/api/LoopTimer.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h
index e348628..c4294d7 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/api/LoopTimer.h
@@ -90,8 +90,6 @@ private:
*/
double get_lag() const;
-
-
/**
* \brief Update the timer to the current frame.
*
@@ -120,7 +118,8 @@ private:
//! Delta time for the current frame in seconds
std::chrono::duration<double> delta_time{0.0};
//! Target time per frame in seconds
- std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / target_fps;
+ std::chrono::duration<double> frame_target_time
+ = std::chrono::duration<double>(1.0) / target_fps;
//! Fixed delta time for fixed updates in seconds
std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0;
//! Total elapsed game time in seconds
@@ -129,7 +128,6 @@ private:
std::chrono::duration<double> elapsed_fixed_time{0.0};
//! Time of the last frame
std::chrono::steady_clock::time_point last_frame_time;
-
};
} // namespace crepe