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-rw-r--r--src/crepe/api/LoopTimer.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h
index f277d7b..eea60bb 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/api/LoopTimer.h
@@ -35,7 +35,7 @@ public:
*
* \param fps The desired frames rendered per second.
*/
- void set_fps(int fps);
+ void set_target_fps(int fps);
/**
* \brief Get the current frames per second (FPS).
@@ -121,8 +121,10 @@ private:
void advance_fixed_update();
private:
- //! Current frames per second
- int fps = 50;
+ //! Target frames per second
+ int target_fps = 50;
+ //! Actual frames per second
+ int actual_fps = 0;
//! Current game scale
double game_scale = 1;
//! Maximum delta time in seconds to avoid large jumps
@@ -130,15 +132,16 @@ private:
//! Delta time for the current frame in seconds
std::chrono::duration<double> delta_time{0.0};
//! Target time per frame in seconds
- std::chrono::duration<double> frame_target_time = std::chrono::seconds(1) / fps;
+ std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / target_fps;
//! Fixed delta time for fixed updates in seconds
- std::chrono::duration<double> fixed_delta_time = std::chrono::seconds(1) / 50;
+ std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0;
//! Total elapsed game time in seconds
std::chrono::duration<double> elapsed_time{0.0};
//! Total elapsed time for fixed updates in seconds
std::chrono::duration<double> elapsed_fixed_time{0.0};
//! Time of the last frame
std::chrono::steady_clock::time_point last_frame_time;
+
};
} // namespace crepe